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Better Branch Offices
   
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2020년 1월 26일 오전 6시 47분
2021년 5월 18일 오후 8시 15분
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Better Branch Offices

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With the new changes of 3.0 a lot about this mod has become obselete. Although there are still some changes I wanted to make, namely with crime megacorps.

Crime megacorp buildings now produce double crime and unlock a building slot theoretically giving you all slots on the planet, although to help balance this buildings from crime syndicates now cost 25 influence each. (Current crime changes are subject to change. Will mostly likely end up around 75% of their current value in this mod.)

I have also added multipliers to branch office building for their respective resource output (the host empire must have them researched for them to take effect).

Be sure the download the universal modifiers mod for 3.0.
댓글 25
Bald 2022년 5월 26일 오전 3시 08분 
Hi boss! the buildings themselves would be the same (I checked yesterday after having to deactivate the mod because as it was not updated, none came out)
I totally respect that you are no longer involved with the mod, but it would be great if you find some free time and could update it <3
I'm a big fan of the way you balanced the crime theme :)
Gronkle78 2022년 5월 20일 오후 8시 09분 
Thanks dude I didn't know that, I'll check galaxius out when I'm next on stellaris.
Kali  [작성자] 2022년 5월 20일 오후 7시 55분 
Its been broken for a while, they changed some variables and stuff. I'm not really maintaining this mod anymore as it and most of my other mods have been integrated into Galaxius.
Gronkle78 2022년 5월 20일 오후 5시 26분 
Doesn't work with version 3.4.3, no buildings show up in the construction list, so something in the overlord DLC has broken it.

It's a shame, since it made megacorps not useless with the growth changes.
Now I'll be lucky to have more than one building on a planet.
Bald 2022년 1월 25일 오후 12시 28분 
and because this mod is generally about branch offices and not exclusively about crime there is a suggestion
With the changes in population growth, most planets are going to only have one or two corporate buildings (which is kind of boring).
do you think you could do something similar for normal corporations?
Bald 2022년 1월 25일 오후 12시 16분 
Hello Boss
I love how work this mod, make less useless the criminal sindicates, at least u can disturb and have some good credits for some time
One thing I see u forget it modify with double crime and extra slot
subversive shrine (u know from religious/crime)
Cheers!
Kali  [작성자] 2021년 5월 11일 오후 2시 06분 
Updated
dunnachius 2021년 4월 15일 오전 10시 51분 
As of 1:49 pm EST on nemisis launch day this mod doesn't cause any crashes.
WHO HOO...

It also still correctly changes the buildings "WHO HOO"

It doesn't however increase the number of buildings in your branches.

ALSO...

When combined with Mega-cooperation version 2.3 you can *still* build branch offices on your own planets and on other mega-corp planets.
dunnachius 2021년 4월 13일 오전 6시 40분 
I never thought to do that, i was just talking about the NPCS having zero mineral production because I made a stupid number of refinery jobs on every single one of their planets...
Kali  [작성자] 2021년 4월 12일 오후 11시 35분 
Ye I noticed it was causing a lot of issues and not functioning as I intended. I did kinda want their to be specialist jobs though under that idea that a mega corp could essentially cripple a planets economy with unemployment by closing down their branch offices or having them forcefully close which just made them more powerful in my mind.