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I totally respect that you are no longer involved with the mod, but it would be great if you find some free time and could update it <3
I'm a big fan of the way you balanced the crime theme :)
It's a shame, since it made megacorps not useless with the growth changes.
Now I'll be lucky to have more than one building on a planet.
With the changes in population growth, most planets are going to only have one or two corporate buildings (which is kind of boring).
do you think you could do something similar for normal corporations?
I love how work this mod, make less useless the criminal sindicates, at least u can disturb and have some good credits for some time
One thing I see u forget it modify with double crime and extra slot
subversive shrine (u know from religious/crime)
Cheers!
WHO HOO...
It also still correctly changes the buildings "WHO HOO"
It doesn't however increase the number of buildings in your branches.
ALSO...
When combined with Mega-cooperation version 2.3 you can *still* build branch offices on your own planets and on other mega-corp planets.
In multiplayer it caused issues when too many specialists. My allies ended up having to switch off specialist slots and they got mad when they had too many forge workers and or unemployed specialists.
With an NPC ally the specialists ended up crippling their growth. They literally leave ALL the forge workers turned on and I would literally sap their growth to absolute zero as they couldn't build.
Rolling back to the buildings only providing clerk jobs was a much needed change.
It's a little itty bit overpowered but i don't really care.
Truth be told I wanted the old version of your mod because the penalty on Criminal branches is a lot lower (even if the bonuses arn't as good)
But when combined with Mega-Cooperation your mod (particularly the old version) makes it viable to have criminal branches on your own worlds.
So thanks a ton for your awesome work, and like i said, it's not a bug... Why shouldn't we be able to build criminal branches on our own worlds
For the record i think it's AWESOME being able to build criminal branches on my own planets LOL.
Thanks for the link to the old version.
Here it is. Btw whatever is causing that bug isn't my mod. My mod does not change any of the files that handles that.
When combined with Mega-Cooperation a criminal Syndicate (and seemingly only a criminal empire) can form a branch office on their own planets...
Honestly i liked your mod better before you made the recent changes.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1623423360&searchtext=UI