Sid Meier's Civilization V

Sid Meier's Civilization V

72 ratings
Slave Unit Pack
   
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186.683 KB
24 Nov, 2013 @ 10:32pm
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Slave Unit Pack

Description
Requires G&K and BNW

I was given positive feedback on my "George's Unit Expansion Mod"- you can check it out in my files/ But, I was asked if I could instead release the Units 1 by 1.

Adds the Slave unit: A maintenance free civilian unit, able to build improvements faster than the Worker.

They cannot be purchased or produced. When an enemy Great Person, worker, settler, missionary, or inquisitor is captured, it will be transformed into a slave.

I wanted to create this mod as of course Great People previously disappeared/were killed, making there no advantage to capturing them, plus missionarys etc stayed as the enemy's religion (which meant that you then simply had to delete them as they were useless)
73 Comments
991962404 1 Oct, 2019 @ 6:31pm 
great idea, there is also some mod keep the captured great people alive, so would it be better when we capture these units if we can choose to get a slave or a great people
Evil Paragon 8 Sep, 2018 @ 8:54am 
Would be nifty if each one caused -1 happiness, but in turn could build things MUCH faster than workers. So if you had happiness to spare, slavery works. Though they could have the Promote Unit feature to turn them into Workers, as well as a World Congress decision to ban slavery, which could if passed, up the -1 happiness penalty to -5 or even -10 depending on how balanced that would be.

Slavery in this game has lots of potential.
Pyro from TF2 20 Jan, 2018 @ 3:41pm 
shame on you sir
Cringe Isekai Enjoyer 16 Dec, 2017 @ 10:35am 
I am currently using a mod in which builder can be upgraded. Now whenever I have both mods activated at once as soon as I hover the mouse buttom over the build farm buttom the game crashes...
Cringe Isekai Enjoyer 16 Dec, 2017 @ 10:25am 
my game crashed.. still don't know what exactly was it, I am giving in some tests yet
Economic Terrorist 11 Dec, 2017 @ 7:49pm 
But worker units are already slaves. :steammocking:
Cringe Isekai Enjoyer 10 Dec, 2017 @ 10:59pm 
poor slaves.
+ what the dude bellow just said. I will tweak it in the mod folder, thanks! :)
xuboderigui 16 Mar, 2017 @ 8:27am 
I think they should build slower than normal workers.
ThatOneSevie 24 Nov, 2016 @ 9:44pm 
Very helpful, thank you.
Irgendsontyp 25 Jan, 2016 @ 4:08am 
I play with the saga of man mod-pack, inculding the slave unit pack. Emm every time I capture an enemy worker it will be transformed into a settler o.O . I dont think it is because I play as roman. maybe this mod isnt compatible with another, but I dont know which one.