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now your thinking.
start to harvest: 15 days
wilted can be saved but 10 days added
wilted stage gose for 2 days, then it dies.
how is that?
to easy bud. starbits are one of the rarest things in the game, and your mod can make it easyer to get them. the player should have to be very careful with the plants, or lose it.
harvest should be in 10 days, with no wilted stage, just healthy and withered, and if you miss ONE watering, the next day will see the plant's death.
if you keep it to 2 seasons for the plants, they become wilted out of season and dayly waterings will keep them alive, but wilted, but once the right seasons come round again, if watered, the wilted plant becomes healthy and grows again. if not watered once out of season, it dies.
the best balance of hardness and easyness i see is the following:
healthy to withered if 1 watering is missed
30 days to harvest
all seasons
the mod will still get you more starbits, but only if you care for the plant right, and you have the events pulling you away too. don't make the mod to over powered and let the starbits keep there level of rareness.