Space Engineers

Space Engineers

279 ratings
AVT-Faraday Station ( No Mods - Survival Ready - DLC Required )
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
21.099 MB
27 Jan, 2020 @ 2:11pm
27 Jan, 2020 @ 3:57pm
2 Change Notes ( view )
You need DLC to use this item.

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AVT-Faraday Station ( No Mods - Survival Ready - DLC Required )

In 1 collection by War Wolf
WarWolf's Industrial Equipment/Stations
22 items
Description


Faraday Station is designed to be a materials processing, trade, and refueling station that will look great, function great,but not be so large it melts your cpu.

Therefore I started this build with the limit of 50k PCU, and the station came in at 49981 pcu with just over 24k blocks.

Survival ?
===============
Functional.....yes
Buildable.....if you want to put that much effort into it, yes, with the exception of the comms dish,

Features : Production
=================
10 Upgraded refineries
8 Basic refineries
13 O2/H2 generators
12 H2 Tanks
4 assemblers
2 stores
2 contract stations
Safe Zone Generator

Features : Rooms
=================
Medbay
Galley
Crew Quarters
Comms station
Command station
Reactor control station
Trade center
Hanger
2 Landing Pads
Guest dock
Faction dock


( Notes )

While This station uses scripts to enhance its operation, they are not required to use the station.
( All script credit go's to their respective creators )

There are no defensive turrets on this station, it relies on its safe zone generator for protection, which your will have to configure to meet your needs




27 Comments
Busne 14 Jul, 2021 @ 9:57am 
Thanks very much!

If you were wondering where the pictures might be, here's a link .
War Wolf  [author] 13 Jul, 2021 @ 2:40pm 
@ BusneCT-9133 no objections here, feel free to use it how you want.
Busne 12 Jul, 2021 @ 9:58am 
Hi @War Wolf
I’d like to inform you that it looks really really good and I’d like to use it for a small in-game photography project I’ve started. Let me know if it you’d prefer not and I will immediately remove that particular picture!
Of course you’ll be credited and there will be a ws link attached whenever it will be posted.
Thanks!
EagleClassGamer 16 Aug, 2020 @ 3:59pm 
Any plans on adding the radar dish from Frostbite instead of the blocky one?
GodMode 13 Apr, 2020 @ 3:01am 
Oh i never really realised there was an option Blink offset. Sorry to have bothered you
War Wolf  [author] 12 Apr, 2020 @ 3:46pm 
@ kyle.bates i'm not sure...I don't watch much in the way of youtube videos

@GodMode are you referring to the lights around the ore intake? if so, the lights are just set up with individual intervals in the lights options, no timers or scripts are used for those.
GodMode 12 Apr, 2020 @ 2:58pm 
I must say i very much like it. One question: How did you manage to have the red lights blink in that intervall in perfect order? Is that a script or timer block or am i just stupid that i dont manage to do it?
kyle.bates 11 Apr, 2020 @ 2:14am 
did captain jack use this for his colony lost series?
Incubuzz 28 Mar, 2020 @ 8:57pm 
This is an amazing build, so much detail; it really looks like it has been there in use for a long time.
Hindsight2020 25 Mar, 2020 @ 2:05pm 
I am blown away by the little details, very few blueprints have me engrossed for 30 solid minutes checking all the screens and creative ways you have used blocks. I need to take notes.