Cities: Skylines

Cities: Skylines

32 ratings
NARL: Medium Avenue
   
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Assets: Road
File Size
Posted
Updated
20.668 MB
27 Jan, 2020 @ 2:50pm
1 Apr, 2020 @ 2:24pm
2 Change Notes ( view )

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NARL: Medium Avenue

In 1 collection by Evil.Iguana
North American Roads: Liberated
17 items
Description
N.A.R.L. = North American Roads: Liberated

I have long been a fan of KraIstGerecht's North America+ texture pack for Roads United but the core mod has been abandoned and a number of bugs make it sub optimal. With KraIstGerecht's permission I have endeavored to bring his textures to modern C:SL in the form of custom networks using the built-in tools that were not available when Roads United was first conceived.

This road functions identically to the default Medium Avenue.

The only unique feature it has is that the traffic light configuration is different at the start and end of the segments. This means that you can choose whether to have the traffic signals on the close side of the intersection or, as is most common in the U.S., on the far side of the intersection. Having them on the far side looks best most of the time, but I find that having them on the near side is better for 3 way and non 90 degree intersections. Because the road has a "phantom" lane in the middle the game allows you to change the "direction" by right clicking with the road upgrade tool, just as you would with any asymmetrical or one-way road.

Credits

Mesh: Colossal Order
Texture: KralstGerecht

[IMPORTANT]
-=A Note On Removing Roads=-

If you remove this or any custom road and try to load a saved game with it you will likely run into the dreaded {MISSING NETINFO} bug which will prevent the save game from loading. As such if you wish to unsubscribe to this asset, please make sure you remove all instances of it from your city. The best way to do this, that I know of, is with the MOVE IT mod, using the box select with the picker set to the specific network you want to select. Then you can delete the whole bunch, or use it to help you find and replace segments with a different road. Keep in mind that each elevation (ground/elevated/bridge/slope/tunnel) is it's own network from the game's perspective, so you will have to delete up to 5 different networks for each asset.
5 Comments
LateralusXs 27 Jan, 2021 @ 3:57pm 
A great looking road but the street lights arent lined up with the lanes and it looks off. Also you cant use TMPE timed stop lights with this.
Blurplegirl 17 Aug, 2020 @ 9:29am 
signals don't work with TMPE nor node controller yet I see it in your screenshots so it must be working somehow.
Vahlee 19 Jun, 2020 @ 6:07pm 
I would like a version of this with a two-way center turn lane, as well as such an upgrade for the six-lane road variation.
Deeheks 2 Apr, 2020 @ 10:08am 
Regarding Note On Removing Roads: Loading Screen Mod now has a Safe Mode option that you can activation before Load game that will remove any missing Netinfo's from the savegame and load succesfully
ThePrince757Va 27 Jan, 2020 @ 11:41pm 
Good luck in the endeavor!