Cities: Skylines

Cities: Skylines

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Dark Black Modular Rocks 2K
   
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Assets: Building
File Size
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163.415 MB
28 Jan, 2020 @ 10:47pm
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Dark Black Modular Rocks 2K

In 1 collection by Greyflame
Water Friendly Rocks
68 items
Description


Introduction

This is a pack of 26 unique rock models. These are huge assets suitable for covering mountains and creating cliff faces.

These were originally modeled by IceKazim. I licensed them through CGTrader, reduced the tri count on most of them, created even smaller LODs, and recolored the textures to match existing rock assets. I put a ton of work into optimizing and configuring these for modern Skylines standards.

Having done several maps for this game, rocks have always been my biggest creative bottleneck. This project is an attempt to address my landscaping needs once and for all. Hopefully, they'll address yours as well :)

Dark Black

This set is roughly matched to the dark color rocks by Avanya. I might have gone a *bit* overboard with the darkness, but these should work well underwater or for volcanic formations.

Features

- Most of these rocks don't conform to terrain, so they can be raised and lowered with Move It to reside within or above the terrain as you wish. This allows you to ignore slopes entirely and build completely vertical or overhanging cliff faces.

- Most of these rocks have rendered bottoms, meaning you can hang them in the air. This increases their tri count, but provides a lot of flexibility. You can even build rendered caves!

- Every one of these is water friendly. No water glitching.

- I've balanced the LODs to look good from a distance without being unreasonably heavy.

Use

- You'll need some sort of anarchy to place these on dry land. I recommend using Fine Road Anarchy 2 with anarchy active (CTRL A), which allows you to place these anywhere you want.

- I *think* you can find these in your road menu, because they're configured as road pillars for ... reasons. I'm bad at Mod Tools, okay? Just use Find It to pull them up.

- These require a bit more patience to use than traditional, terrain snapping rock assets, since by default they float in the air. Use Move It to nudge them into place.

- If you want to push the illusion even further, load them into the asset editor and place your choice of trees and bushes on top of them. Overhanging trees! In theory, this might work with the tree snapping mod as well, but I've never gotten that mod to work for me so I can't confirm.

Technical

- Main model tri counts: 360 - 7860

- LOD tri counts: 180 - 1178

- LOD texture size: 256 px

2K Textures

This version uses 2K textures for every asset. This takes up a fair bit of RAM, but the size is on-par with the vanilla rock formations, so if you can handle the vanilla rocks you can *probably* handle these. But if you're concerned about performance, a 1K version is available in the collection above.
5 Comments
motleycat 17 Jul, 2021 @ 12:43am 
i guess moss doesnt grow on black rocks. go figure
xiii-Dex 3 Sep, 2020 @ 8:06pm 
I've literally never touched the asset editor, so maybe I'll play around and learn it a bit anyway though.
xiii-Dex 3 Sep, 2020 @ 8:04pm 
Unfortunately, the reason I'm looking at these is because I've taken up map building. So recoloring them for just myself doesn't really help since everyone else would have to do the same, and I don't want to over-complicate the map requirements. XD

I'm trying to get by with the mountain brown set, but it just doesn't quite go with the cliff texture in the theme I want to use (has a nice dark volcanic look).

The funny thing is that these rocks and their endless void look have actually given me an idea for another map after this one.
Greyflame  [author] 3 Sep, 2020 @ 6:50pm 
@xiii-Dex so, funny story about this set, the actual textures aren't as dark as the final asset. I used color "variations" in the asset editor to push them even darker.

If you load them in the asset editor (they're under the roads category in buildings), and then re-save them without the color variations, it should be a less intense black. If that doesn't work well, there's also a "paintable" version as props in the collection which might be worth trying.

My biggest hesitation to doing any more colors of these is honestly just that they're incredibly tedious to import into the game xD I'm working on some new stuff that I'm hoping will be easier to recolor.
xiii-Dex 3 Sep, 2020 @ 5:54pm 
I really love the volcanic look, but unfortunately they're kind of a dark void in all but the brightest LUTs. And even then, they're pretty much black in anything but direct sun.

I would love to see something just a bit brighter, but still looking "volcanic".

I have no experience with modding, but I have extensive texturing experience. I'd be happy to help recolor or even create new texture files, if it would mean we could have versions of these rocks that are usable in more situations.