RimWorld

RimWorld

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[1.1] Combat Effects for Combat Extended
   
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Mod, 1.1
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6.981 MB
29 Jan, 2020 @ 11:05am
3 Apr, 2020 @ 11:24am
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[1.1] Combat Effects for Combat Extended

Description
BROKEN; UNDER RECONSTRUCTION

This mod add sparks to bullets impacting hard surfaces and blood effects for hitting pawns.
Only works with Combat Extended.

Penetration mechanics :
Bullets have a chance to penetrate a built object based on caliber, ammo type, the material and condition of the object it hit.
Every projectile type has a base chance to penetrate a given material.

For example : a 9x19 FMJ has 10% chance to penetrate a wooden wall if that wall has 100% hitpoints.
It has 80% chance to penetrate that wall if it's below 50% hitpoints.
Meanwhile a 14.5x114 has 100% to penetrate that wall regardless it's hitpoints.

A steel wall is impenetrable by small arms when kept in good condition but the aforementioned 14.5 has 60% to penetrate it.

AP type bullet (Sabot, AP-I etc) has increased penetration stats.

Additionally, there is a slight randomness of these chances. So it's entirely possible for a .303 to penetrate a plasteel wall once in a lifetime.

However:
- HP bullets and energy projectiles never penetrate.
- Arrows never penetrate.

Bullets can penetrate pawns. It's a flat percentage. (Example 7.62x51 has 35% to penetrate the target).
So a singe .50BMG can ruin the day of several Alphabeavers in a bottleneck. But it can also ruin the day of allies behind those Alphabeavers.

Kinetic energy : WIP. Not enabled yet. But after each penetration or ricochet the bullet will loose some of it's energy so even if the projectile penetrates your walls it may do minimal damage.


Important : I had to patch and decorate a lot of ammo defs for this. For now only ammo used by 'CE' and 'CE Guns' are patched. The others may be incompatible.
89 Comments
Latte macchiato  [author] 30 May, 2022 @ 2:05pm 
Heh, so do I.

Everytime I see it I'm reminded that I never want to touch Combat Extended modding again, it's horrible.
MedicalPol 30 May, 2022 @ 1:09pm 
i miss this mod
KonKon 22 Aug, 2020 @ 10:50am 
it works fine for me
ЯEБAЛ 16 Jun, 2020 @ 6:39pm 
really hope this will get fixed someday
Latte macchiato  [author] 15 Jun, 2020 @ 8:15am 
The best option is to not use this mod at all.
Je suis DedPol 15 Jun, 2020 @ 7:56am 
Is there option to only use the effect but not the combat system?
Yezus 24 May, 2020 @ 4:12pm 
if all this mod does is add effects then ill keep using it, won't matter. but if it has actual effects on damage and armor and such then ill have to not use it
Latte macchiato  [author] 24 May, 2020 @ 2:43pm 
Your choice. It may work, it may not.
Yezus 24 May, 2020 @ 2:12pm 
ah. so i shouldn't use it?
Latte macchiato  [author] 24 May, 2020 @ 12:24pm 
There's a lot more wrong with this than the particles.
The whole damn armor system breaks with this mod.