Stellaris

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Planetary Designations Adjustments
   
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30 Jan, 2020 @ 4:11am
15 Mar, 2023 @ 2:12am
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Planetary Designations Adjustments

Description
Compatible with Stellaris 3.7.x

Helps standardize planetary designations across world types and slightly buffs the weaker designations as well. You can compare them to the vanilla designations here[stellaris.paradoxwikis.com].

[ ] = Modder Commentary


Urban World:
(Added Specialist output +5% if Industrial Development resolution 4 or 5 is passed, same as Foundry and Factory designations)

Nest/Nexus World:
Added: Hive/Nexus district build speed +25%
Building and district upkeep -10%
Complex drone output +5%
(Allowed Nexus to be used on machine worlds)
(Added Specialist output +5% if Industrial Development resolution 4 or 5 is passed)

Rural/Fringe World:
(Allowed Fringe to be used on machine and hive worlds)
(Now affected by Greater Good resolution 2)

Refinery World/Habitat:
Added: Chemical Plant, Refinery, and Crystal Plant build speed +25%
[Helps make up for the low job density]

Fortress World/Habitat:
Added: Naval cap from soldiers/warrior drones +1 (Exempt from ascension tier multiplier)
Stronghold build speed +25%
Orbital bombardment damage -10%
Defense army damage +20%
(Allowed to be used on ecumenopoli, machine worlds, and hive worlds)

Energy and Mining Habitats:
Resource from jobs modifiers now match their planetbound counterparts (+10% to +25%)

Leisure Habitat:
Leisure district build speed +25%
Happiness +10%
Added: Unity from jobs +10%

Trade Habitat:
Trade district build speed +25%
Added: Amenities +10%
Trade value +20%

Research Habitat:
Added: Research lab build speed +25%
Research district build speed +25%
Added: Researcher upkeep -10%
Researcher output +10%

Research Ring World:
Added: Research lab and research district build speed +25%
Added: Researcher upkeep -10%
Changed: Research from jobs +15% -> +10%
Pop growth/assembly speed +10%

Commercial Ring World:
Added: Amenities +10%
Trade value +20%
Pop growth/assembly speed +10%

Ecumenopolis:
(Added Specialist output +5% if Industrial Development resolution 4 or 5 is passed, similar to other Ecumenonpolis designations)

Machine World:
Removed: Mining and Generator district build speed +25%
Removed: Simple drone output +5%
Added: Build speed +25%
Added: Amenities +10%
Added: Job output +5%

Hive World:
Removed: Farming, Mining, and Generator district build speed +25%
Removed: Simple drone output +5%
Added: Build speed +25%
Added: Amenities +10%
Added: Job output +5%


Compatibility information for this mod can be found in its thread below.
Popular Discussions View All (2)
0
12 Apr, 2020 @ 9:53pm
PINNED: Bug Reporting
Everfar
0
12 Apr, 2020 @ 9:52pm
PINNED: Compatibility Information
Everfar
10 Comments
//MX` 2 Jan, 2023 @ 10:56am 
Hi, do you think it would be possible to get some special designations for ring worlds? For example - refinery/mining/military?
Peter34 10 Mar, 2022 @ 10:54am 
Will this mod be updated for 3.3?
Umbral Knight 9 Jan, 2022 @ 7:07pm 
Hey, nice job on these! Quick question though; why is Research Ringworlds +10% output instead of the default 15%? It makes them practically the same as habitats in terms of research strength and that seems to be a rather substantial nerf considering Ringworlds are bigger and more expensive.
Peter34 20 Jun, 2021 @ 8:12am 
Can you please add something like "Admin Cap from Bereaucrats +2" bonus to the Capital Designation?

It's both annoying *and* immersion-breaking that I'm so strongly incentivized to move all of my Bureaucracy off-planet ASAP.
DRT99 17 May, 2021 @ 10:02pm 
Ringworlds are missing Foundry / Industrial designations, so they lack the ability to specialize by shifting jobs and they miss out on the upkeep reduction that foundry designations get. Any chance of adding them?
Dukkokun 2 May, 2021 @ 2:13pm 
Ah! Interesting! Makes sense. And absolutely, it's freaking hard keeping track of whatever other mods do with your files :)
Everfar  [author] 2 May, 2021 @ 1:04pm 
PD added two new designations (Specialized Hive World and Specialized Machine World) that are available only on the hive and machine world variants and they give a -10% district cost and +5% complex drone output. PD now disables the plain hive and machine world designations on those worlds as in vanilla they give bonuses to simple drone output and build speed for districts that the planets would no longer have. Given the changes I've made to the plain hive and machine designations, I thought they would still be useful there and decided to keep them available.

I really appreciate you bringing this to me though. Before 3.0 I had missed for a while some updates to PD's colony types file regarding newer arcologies, so I'm far from omniscient!
Dukkokun 2 May, 2021 @ 9:35am 
I noticed that you include designations for PD worlds. However, in the most recent PD updates, they seem to have deprecated (or at least not included) the district_set definitions you use. See: https://i.imgur.com/IRHBxwj.png
Kyrie 7 Mar, 2021 @ 1:06pm 
absolute perfection
WP 🥔 11 Nov, 2020 @ 5:11am 
Hey man I just wanted to say I have spent the last hour reading all the pages for all the mods you've released and your ideas, implementation and documentation all seem extremely on point and very professional. Really astounded that more people aren't talking about your work here. Very impressive, I wish the game director himself had read all this instead of me.