RimWorld

RimWorld

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Outfit Manager
   
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Mod, 1.6
File Size
Posted
Updated
1.010 MB
31 Jan, 2020 @ 10:41am
21 Jul @ 5:07pm
10 Change Notes ( view )

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Outfit Manager

In 1 collection by Michieru
LordKuper's RimWorld mods
6 items
Description
🧥 Outfit Manager 🧥

Tired of micromanaging what your colonists wear?
Outfit Manager automates clothing logistics in RimWorld by handling apparel prioritization — so you can focus on survival, not socks.
Ideological successor to Outfitted by Charlotte aka notfood.

🛠️ Key Features
  • Context-Aware Logic
    Analyzes work type, job priority, and environmental conditions to equip the best gear for the job.
  • Unintrusive code modification
    The mod's code seamlessly integrates with the base game code adding just one line of code to it. It means that all DLC-specific and other conditional logic will be preserved.
  • Safety
    Can be safely added or removed mid-save.
  • Customization (coming soon)
    Work type rules and score factor customization to make mod favor your preferred apparel stats more.

🔗 Compatibility
  • Everything – works with each and every mod that adds or modyfies apparel. Shouldn't conflict with anyhing else, too.
Spot a compatibility issue? Let me know in comments!

📖 Licensing & Source Code
This mod is under CC-BY-NC-SA[creativecommons.org].
Find the source code and collaborate on GitHub[github.com].

🙌 Special Thanks
  • notfood

💖 Support the Author
Creating and maintaining mods takes time, energy, and love. Currently, I'm in a tight financial situation, and your support can make a real difference. If you find this mod helpful or would love to see continued development, improved features, and broader compatibility – consider supporting me with a donation[boosty.to]. It’s a powerful way to help me dedicate time to modding and keep the updates coming.

Every bit of support fuels further progress. Thank you! ❤️
53 Comments
Michieru  [author] 23 Jul @ 1:15am 
Not at the moment, no. For now mod only adds calculation of apparel score in regard to work types assigned to pawns making items with work-related stats more preferable. I will probably add more features in the future, though.
Arkantos Eli 22 Jul @ 1:59am 
Is there a way to force my soldier pawns to disregard temperature and maximise sharp and blunt protection?
Azraile 30 Dec, 2020 @ 9:56pm 
i'm going to switch over to differntly outfited but i'm guessing it's havving the same problesm i had with outfited...... Every time I hit the + button to add stat priorities nothing happens..... any clue what could be causing that or what to do? or am I doning it wrong?
Michieru  [author] 18 Oct, 2020 @ 10:44am 
Updated for Rimworld 1.2.
Please read the disclaimer in mod description.
pickers101 7 Jun, 2020 @ 8:02am 
Currently incompatible with Awesome inventory, would a patch need to come from this end or from AI?
TheToric 28 May, 2020 @ 1:10pm 
when are you planning on submitting a PR to the main mod?
Michieru  [author] 23 May, 2020 @ 3:27am 
@Lord Dudelsack
Thanks for the info, will keep that in mind.
Lord Dudelsack 22 May, 2020 @ 6:24pm 
yeah it was the glitter tech(no surgery) which gave the bogus, after deleting it the scoring seems normal
Lord Dudelsack 22 May, 2020 @ 4:33pm 
just tested it with CE, infused , rh faction apparel and more trait slots, all seem to work as intended, as soon as they get naked all apparel gets a score buff. which seems logical for me. in my game it seems like the buff is a penalty
Lord Dudelsack 22 May, 2020 @ 4:04pm 
the same also happens for no-.mod apparel like pants, as soon as the pawn gets naked the gearscore drops. the debug version would may help to find the reason, could be a incompability. for apparel i got atleast CE, infused + the red horse faction apparel