Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Tower of the Eye
   
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Content: Maps
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235.076 MB
1. feb. 2020 kl. 15.05
25. mars 2021 kl. 19.23
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Tower of the Eye

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TOWER OF THE EYE

En route to another confrontation with Mental's horde, you are caught in the jaws of a fierce sandstorm that crashes your ride. With a killer headache and no gear, you venture into the ruins around you. Shortly, NETRICSA decodes a cryptic message on a stele:

"And so, Khefe'tun, son of Ana'tun, broke the seal that was the gate, and welcomed divinity."

Where are you? Why is Mental interested in this place? When can you get your hands on a cannon? Fight off enemies across three non-linear floors and broad outdoor spaces, and discover the dark secret of the Eye!



PERFORMANCE NOTES
  • You may experience unusually low framerate in some areas. Disable Options > Performance > GPU speed > Customize > Crumbs cast shadows to avoid this.
36 kommentarer
Kyrii 19. mars 2024 kl. 22.17 
I couldn't get the Rocket Launcher to spawn after picking up "The Key to the City" so had to noclip through the door after following a walkthrough. I guess I ain't getting a rocket launcher in my playthrough am I?
Shockwave 7. juli 2023 kl. 1.56 
This map's enemy placement was pure cancer. I had to abuse CWM and spawn the BFG from Doom 2016 constantly just so I can stand a chance. But I'll still favorite and upvote the map anyway because why not.
Dmitry_Lazuli☭ 29. mars 2023 kl. 10.36 
Balance 2/10
lvl design 9/10
i just broke a car window 28. jan. 2022 kl. 11.59 
how do you get past the first puzzle in the beginning im stuck
Ranger 28. aug. 2021 kl. 7.32 
This map is really bad. Its very unbalanced, and very bad optimised, you cant pass it through only in godmode. Dont waste your time on it.
Tayzor Azul 7. juni 2021 kl. 14.10 
Please just remove those excessive dynamic lights.
Медмед 5. juni 2021 kl. 17.12 
Netricsa's dialog boxes look great, but I can't read them while I'm shooting. It's useless now.
Медмед 5. juni 2021 kl. 17.10 
Mkay, visual is wonderful. You can also play with dynamic lighting turned off. But dude... I easy beat original TFE/TSE and BFE campaings on serious. Couldn't get past the second elevator on fucking easy. I so need sledgehammer. And this place with wooden bridges that break. You cannot match opponents in such places who can push you. Also, you cannot put a werebull in the corridor. Please, try by yourself beat this map on normal. Thank u and sorry my russian.
Serum  [skaper] 2. juni 2021 kl. 19.19 
That's great to hear, Wolvinof!

By the way, if you're curious you could do a little bit of investigation. As you saw, the editor has a different set of options than the main game. The only option that greatly affected framerate for me is the one I mention in the performance notes, but reading the feedback here makes me wonder whether there is one or more other options that are similarly disproportionately degrading performance. I found the one I mention by carefully comparing the options, so if you want you could try the same: restore some dynamic lights until the performance is noticeably lower, and then compare the options for anything that is different.
Wolvinof 11. mai 2021 kl. 0.42 
Forgot to say, I've now played through the map after dealing with the dynamic lights. Aside from those, the map is really well-made.
It looks gorgeous, plays great, the story is neat, the choice of different routes is good and while the boss is simple, it's still pretty unique. Also, Netricsa's dialog windows are a great addition.