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lvl design 9/10
By the way, if you're curious you could do a little bit of investigation. As you saw, the editor has a different set of options than the main game. The only option that greatly affected framerate for me is the one I mention in the performance notes, but reading the feedback here makes me wonder whether there is one or more other options that are similarly disproportionately degrading performance. I found the one I mention by carefully comparing the options, so if you want you could try the same: restore some dynamic lights until the performance is noticeably lower, and then compare the options for anything that is different.
It looks gorgeous, plays great, the story is neat, the choice of different routes is good and while the boss is simple, it's still pretty unique. Also, Netricsa's dialog windows are a great addition.
Jesus Christ, every single torch, brazier and fire-based light source across the map is a dynamic light, no wonder the performance is awful.
And I've found out why the mapmaker never noticed the problem; he must have only tested it within the Editor and not actually in the game. In the Editor, there's no performance drops.
I'm trying to open it in the Editor and remove them myself like PLAYER says they have, but I can't find where the WLD file is in the directory, and they're not telling me where it is.
It won't hurt the map. Seriously why did he force the engine so hard ?
Like everyone else says, cut down on the dynamic lighting.
Likewise, the gameplay is frustrating, shoving tons of enemies into cramped rooms is a cheap method of padding the level out. I would love to dissect this mod more, but because of the optimization problems, it's difficult to even play.
OMG!!!!!
- balance - unexistent, atrocious, absolutely disgusting, couldn't handle shitstorm of enemies without god mode (boss is the most trash bulletsponge crap designed boss i've seen in a long time)
- optimization (although i have only 1GB of vram) - laggy, no sectors i played more detailed, bigger maps/mods that are really well optimized - fps through entire playthrough was around 5-30, mostly lower part of this scale
The only thing that is good here is the areas you walk through, they look nice ngl and that's about it from good things.
For the love of God Almighty please tweak this map in terms of mentioned balance and optimization.