Sid Meier's Civilization VI

Sid Meier's Civilization VI

Not enough ratings
Embarkation for Scouts and Builders at Start
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
473.761 KB
5 Feb, 2020 @ 4:57am
23 May, 2022 @ 3:34am
2 Change Notes ( view )

Subscribe to download
Embarkation for Scouts and Builders at Start

Description
Builders, Scouts, Okihtcitaw, and Warak'aq are able to embark from the beginning of the game.

This mod is meant to complement my CONUS navigable "rivers" map mod so that the rivers may be crossed prior to sailing.

Special thanks to Junky for working out how to mod embarkation at start.
5 Comments
Andre.Miksha  [author] 23 May, 2022 @ 3:35am 
Support for Okihtcitaw and Warak'aq has been added. I appreciate the additional bump from DeadWeatherDrums; I wasn't ignoring Venemar, just didn't sit down and work this out until now.
DeadWeatherDrums 21 May, 2022 @ 12:02am 
I need to echo Venemar's request: Can you make this include the Cree's starting unit? (The Inca's Waran'ka is actually a Skirmisher, so it probably wasn't the "early era scout" thing you had in mind, but hey, if you're feeling generous, add them too.)

I don't know how to mod (if I did I'd do this myself and leave a comment telling others how) but is it possible simply to change the code for "Scout" to "Recon", thereby making all Recon units of all civs and mods able to embark early on? Makes sense, no?

Regardless, thanks for the mod. We can't have those Settlers crossing waters by themselves. "That's madness!"

P.S. Your other mod was a good idea and I bet it brought alot of joy to those wanting that. "You're a good man, Charlie Brown."
STuRoK 22 Oct, 2021 @ 1:49pm 
Hi, do you know how to change the movement cost to cross a river? I've been looking everywhere :/
Junky 6 May, 2021 @ 4:03am 
Why did you inserted "END" at last line of Embarkscout.sql. You can delete it safely.

Modding.log says:
[1094538.751] UpdateDatabase - Loading Embark/Embarkscout.sql
[1094538.752] Warning: UpdateDatabase - Error Loading SQL.

But there is no problem to functionality.
Venemar 5 Mar, 2021 @ 4:20pm 
I like this mod, unfortunately it does not work for the Cree or Inca unique scouts. Could you update it so that they work?