Garry's Mod

Garry's Mod

1,955 ratings
[VJ] Gmod of the Dead Reanimated
4
2
7
4
4
2
3
3
3
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Realism
File Size
Posted
Updated
1.022 GB
9 Feb, 2020 @ 12:07am
19 May @ 9:00am
119 Change Notes ( view )

Subscribe to download
[VJ] Gmod of the Dead Reanimated

In 1 collection by Darkborn
Gmod of the Dead Reanimated 🖐️
3 items
Description


They're coming to get you, Barbara! - Johnny, Night of the Living Dead.

Welcome to my Gmod of the Dead Reanimated!

Backstory:
This long lost addon has finally been risen back from the grave and it's here to stay for good. I'm very sure almost everyone knows what happened to GOTD before by King of Pootis so I don't need to explain it really since he already discussed it. I had the original VJ Base addon of GOTD for a longtime, so I decided to rework on it using features from LNR while keeping it as close as possible to the original GOTD. I decided to make this because I want people to have nostalgia of what GOTD was like back then as well as make some fans happy and such that this lost addon is back and it's here to stay until the very end, so please, enjoy. Thank you, King of Pootis for making this legendary Zombie mod, LNR wouldn't exist if it weren't for the predecessor series.

An overall zombie mod that pays tribute to George A. Romero's classic Dead series into Garry's Mod!

VJ Base is required in order to work!
Found a bug or issue? Report it in the Bugs/Errors Discussion.
------------------------------------------------------------------------------------------------------
Includes:
  • Zombies (Male, Female, Gasmask, Combine, CoD Zombie)
  • Children
  • Hell Zombie
  • Tank
  • Tarman
  • Zomboy
  • Random Zombie
  • Random Zombie Spawner
  • Random Zombie Spawner (Single)
  • Random Zombie Horde
  • Zombie Map Spawner
------------------------------------------------------------------------------------------------------
Features:
  • Fully customizable with the customization menu!
  • Option to enable NMRiH animations for the classic experience!
  • Normal SNPCs only perform bite attacks!
  • Huge variety of models (Over 50+, even more!)
  • Infection system! (Only Players/(S)NPCs with ValveBiped skeletons will work!)
  • SNPCs can infect Players/(S)NPCs by killing or attacking them!
  • Infected Players/(S)NPCs will retain their assets!
  • Hell Zombie has a chance to spawn with fire effects!
  • Hell Zombie can set enemies on fire, Recommended to use vFire for full potential!
  • Zomboy plays electronic sounds instead of zombie sounds!
Map Spawner:
  • Behaves just like the AI DIrector from the L4D SNPCs
  • Fully configurable in the customization menu
  • Only maps with built-in nodegraphs will work, Nodegraph Editor will not work
------------------------------------------------------------------------------------------------------
Upcoming:
  • Nothing at the moment.
------------------------------------------------------------------------------------------------------
Credits:
  • Me(Darkborn) - Making addon, fixing models, textures, etc
  • Valve - Original assets
  • DrVrej - VJ Base
  • Cpt. Hazama - Map Spawner code
  • King of Pootis - Original GOTD addons, custom models/textures
  • George A. Romero - For the zombies we know in love, RIP you will be not be forgotten
  • Zet0r - BO3 animations
  • No More Room in Hell Team - Some assets
  • Epicplayer40 - Helping with infection system improvements
  • ArsenicCatnip :33 - Providing additional .gma files
  • Drunk Headcrab - Providing some improvements in Infection system etc
  • Reborn - Fixed NMRiH animations & custom animations
    Anyone else where credit is due!
    Huge thanks to MrDeadlyMatt for showcasing this mod!
----------------------------------------------------------------------------------------------------
Copyright © 2018-20XX by Darkborn, All rights reserved.
All trademarks belong to their respective owners.
All content not owned or claimed by Darkborn belong to their respective owners.
Nothing in these files or/and code may be reproduced, copied, adapted, merged or modified without prior written consent of the original author, Darkborn.
Doing so would be violating Valves Terms and Conditions and the Steam Workshop Rules[wiki.facepunch.com][wiki.garrysmod.com].
Popular Discussions View All (17)
102
25 Aug, 2024 @ 3:39pm
PINNED: ☣️Bugs/Errors☣️
Darkborn
54
10 Aug, 2024 @ 11:42am
PINNED: ☣️Warning: Read this if you have any questions or concerns relating to GOTD!☣️
Darkborn
8
18 Nov, 2023 @ 12:13pm
the mod crashes the game
captainlasagna26
765 Comments
you never got back to me on those project zomboid animations, also could you add an option for zomboid-style door thumping?
Strange fireball 8 Jul @ 11:09am 
thank you
Darkborn  [author] 8 Jul @ 3:34am 
Just have it disabled in the VJ Base tab of the spawnmenu on the bottom left.
Strange fireball 7 Jul @ 10:06pm 
never mind i was just stupid. lol. is there any way to turn off guarding forever
Strange fireball 7 Jul @ 4:43pm 
no matter what the zombies don't move, only when its the map spawner , i tried everthing in VJ base but still they don't work. dose anyone have a Fix for it? please.
The Midwesterner 16 Jun @ 1:07pm 
I know a lot of people are asking about the corpse eating functions, but I have a different inquiry. I know this mod is meant for simpler, more minimalist zombies, but since the zombies in this mod are based off of Romero's ghouls, I have a suggestion. Could there be an option to have zombies spawn with weapons like they can in Lethal Necrotics? Like a configurable chance for the zeds to be equipped with weapons, preventing them from infecting you by biting, but allowing them to deal more raw damage.
ghosthunter6749 14 Jun @ 1:32pm 
Will eat corpses come back so that it works on non-VJ base corpse ragdolls? Or just fix its current function?
Dih collector 4 Jun @ 11:22pm 
How the fuck am I supposed to know about king of pootis
Phoenix black 31 May @ 10:22pm 
How long will it take to finish?
Darkborn  [author] 27 May @ 5:35am 
It's unfinished.