RimWorld

RimWorld

391 ratings
WallStuff
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
145.138 MB
10 Feb, 2020 @ 2:57pm
10 Jul @ 11:35am
51 Change Notes ( view )

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WallStuff

Description
Adds Wall Mountable Items To The Game,
Items Included:

Wall Mounted Heater (Same stats as default heater)

Wall Mounted Cooler (Slightly less powerful vs the standard cooler to offset the lack of need for venting)

Wall Mounted Climate Controller (Controls temperature around a set value, heating and cooling as needed, uses the power values from the heater and cooler)

Wall Mounted Flatscreen Television (Same stats as default flatscreen)

Wall Mounted Replicator (1000W power usage can spawn a specific item(s) on a changeable time window, available items can be switched with a button for each replicator (this resets the timer) the list of available items is configurable in the Mod Settings (With thanks to the QuarryMod where I stole most of the saving code from)

In Wall Vent

Small Wall Mounted Flatscreen Television (Smaller range than the full size wall mounted TV but only takes 1 tile, perfect for Hospital entertainment)

Wall Mounted Trade Beacon (Works same as the vanilla version)

Wall Mounted Comms Console (Works same as the vanilla version)

Wall Mounted Battery (1 cell, holds less power than normal battery but more efficient for slightly more steel cost)

Wall Mounted Tool Board (2 cells, does the same job as a vanilla Tool Cabinet, stuffable so can be made from Wood, Plasteel etc.)

Wall Mounted Power Switch (Same stats as the default power switch, takes 50% more work to build)

Wall Mounted Firefoam Popper (Works same as the vanilla version)

Wall Mounted Mech Charger (3 types, 2 the same as vanilla, one that charges all sizes of mechanoid, hold smaller amount of wastepacks before requiring emptying)

Wall Mounted Mech Booster (Same stats as Vanilla Booster)

Wall Mounted Blackboard (Same as Vanilla Blackboards)

Wall Mounted Nano Cloud Dispenser (Repairs all weapons and apparel in a room, even ones worm by pawns, settings tunable in the mod settings)

If the RT Fuse mod ( steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=728314182 ) is present:
Wall Mounted Circuit breaker (1 cell, designed to handle 3 of the wall mounted batteries so slightly less powerful than the default 2 cell version from RT Fuse)

If the Vanilla Nutrient Paste Expanded mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2920385763) is present:
Wall Mounted Nutrient Paste Tap (1 cell wide only)

If the Vanilla Trading Expanded mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2785616901) is present:
Wall Mounted Trading Terminal (Same as original)

Wall Mounted Long Range Scanner (Same as original)

Wall Mounted Ground Penetrating Scanner (Same as original)

Wall Mounted Sleep Accelerator (Same as original)

Wall Mounted Neural Supercharger (Same as original, will be preferred over original for automatic usage no matter the distance)

Wall Mounted Multi-Analyser (Same as original)

If the Replimat mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1715402900) is present:
Wall Mounted Replimat (Same as Original)

Power levels of the heater, cooler and repair cloud are configurable in the mod settings.

https://github.com/JohnCannon87/RimworldWallStuff
Popular Discussions View All (3)
2
3 Jul, 2024 @ 10:25pm
Possible mod conflict, possible glich
Mae_B_Today
2
14 Mar, 2022 @ 1:42pm
Textures are horrendous.
Anna Yanami
2
18 Jul, 2021 @ 9:58am
Conflict with PsiTech?
henk
255 Comments
Apraxas 10 Jul @ 3:38pm 
Hellyeah
Arcjc  [author] 10 Jul @ 10:01am 
Updated to 1.6, not done any great deal of testing, but no red errors and things seem to be okay !
Apraxas 8 Jul @ 5:25am 
Thanks for the reply Arcjc. That's way more than enough for me. Thank you. And I can't wait either. 3 more days!
Arcjc  [author] 8 Jul @ 2:35am 
Will absolutely be updated to 1.6, not 100% sure when as I've just been busy since the beta got released but it will be updated (Can't wait to play Odyssey !)
Apraxas 7 Jul @ 8:04am 
Not rushing you Arcjc, will this mod be updated to 1.6 in the near future?
Arcjc  [author] 11 Jun @ 3:20am 
@FlyIN_11 There's another mod that already adds that (and with better graphics than I can manage !)
FlyIN_11 8 Jun @ 8:06am 
can you add the wall vitals monitor?:owl_think:
Arcjc  [author] 25 Apr @ 5:44am 
@Muffintitan I don't have the location to hand but it should be in a previous comment somewhere, all the settings are in an xml file in your Rimworld user folder if you delete that it will create a new one and reset everything to normal.
Muffintitan 24 Apr @ 5:09pm 
to add for celerity, my issue is coming from the replicator. i can interact with the other mod settings. just none for the replicator (besides add item, but even then its only a bugged list)
Muffintitan 24 Apr @ 5:08pm 
I cant seem to use any of the mod settings. when i open the options it spams my error log and slows the game to a crawl.


Exception filling window for RimWorld.Dialog_ModSettings: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 5E0EE8CA] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

i think its because i added items to the list it could spawn a long time ( and many mods) ago, and now that those items are no longer there the game is freaking out. but the mod wont even respond to me clicking the reset list option to fix is. is there a way to basically force the mod to reset it values?