Total War: WARHAMMER II

Total War: WARHAMMER II

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Star Tower gets Gold - Resource Expansion Project (Vortex Only)
   
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Tags: mod, Campaign
File Size
Posted
Updated
72.178 KB
10 Feb, 2020 @ 6:09pm
6 Dec, 2020 @ 9:51am
6 Change Notes ( view )

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Star Tower gets Gold - Resource Expansion Project (Vortex Only)

Description
(No longer being updated)

IMPORTANT:
You can find an updated version of the combine mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1956272268
I do not have plans to update this further, but will probably add it to Warhammer 3 upon release. This mod is stable and should not need further updating. If the launcher says the mod is outdated, that does not mean it will not work.

Description:

While the rest of my resource expansion mods work, a bug introduced with Warden & Paunch has made Star Tower changes impossible for the time being, at least in Mortal Empires. Until that is fixed, this will only work in a Vortex Campaign.

This adds gold as a resource to the Star Tower. Depending on who you play and Vortex vs ME, this could be useful for a lot of Lords. Ikit Claw, Skrolk, Teclis, Malus Darkblade, Lokhir Felheart, Gor-Rok, Luthor Harkon, etc.


This only edits the Star Tower settlement. If you are looking for the all-in-one mod, that can be found here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1956272268

Separate downloads for other settlements can also be found on the main page, including:

Skavenblight - Added putrid rice bogs (pastures for other races)
Marienburg - Added gold and kept spice
Karak Eight Peaks - Added gold and kept goats as they were, so you can have both.
Fyrus - Added wine.
Karak Kadrin - Added gems and iron.
Pfeildorf - Added wood and pastures. It already has a unique wine building too.


This mod does not edit Startpos, so can be used with other mods that do edit that. One that I recommend provides additional building slots and can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1553866321

I'm open to suggestions, but will probably start with major settlements. In order to avoid Startpos edits, it is a requirement that settlements I add resources to are unique. (Altdorf, Karak Eight Peaks, Hexoatl, etc.)

Enjoy!


FAQ

Q: Is this compatible with ...
A: Probably. This adds files rather than changing them and should be compatible with just about everything. I use over 40 mods myself and this works. Let me know if you discover a specific conflict and I'll see what I can do.

Q: If the settlement has 2 resources, why can I only see one icon?
A: Without editing the actual User Interface, that isn't something I can fix. You'll still see both building chains, but the settlement name will display whatever the first resource in the file is.

Q: It's not working!
A: Disable your other mods and run just this one, then enable your other mods one by one until you find the conflict. Let me know what that is and I'll look into it.

Q: Can you add a resource to ...?
A: I'm open to suggestions! I'd like resources I add to be justifiable through lore or common sense. For example, it makes sense that Karak Eight Peaks would have gold or diamonds, and I can't fathom why CA chose goats instead. Now it has both.

Q: "Skavenblight is great-best! Give it diamond-gems and gold yes-yes!"
A: I smell a rat...
3 Comments
Captnlarry 17 Dec, 2020 @ 8:48pm 
thanks mate
Fangvyr  [author] 17 Dec, 2020 @ 3:54pm 
I made some changes after the patch and it works on the Vortex campaign now, but Mortal Empires is still hardcoded to reject resource changes on Star Tower. If you play Vortex though, enjoy!
Captnlarry 17 Dec, 2020 @ 1:09pm 
since this was updated on the 6th does that mean the issues fixed?