RimWorld

RimWorld

1,055 ratings
RPG Style Level Up Mod
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.447 MB
12 Feb, 2020 @ 7:55am
22 Apr, 2024 @ 8:08am
61 Change Notes ( view )

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RPG Style Level Up Mod

Description
- that's how rimworld works



earn EXP by work or killing enemy, Level up and distribute stats!
STR, DEX, AGL, CON, INT, CHA

Stats affect battles and workspeeds, respectively.

STR :
increase melee damage
carry capacity
carry weight in worldmap
carry weight in map (CE)

Mining Speed
Smoothing Speed
Construction Speed
PlantWork Speed


DEX :
Melee Hit Chance
Shooting Accuracy
reload speed (CE)
MeleeParryChance (CE)

General labor speed
Tailoring Speed
Smithing Speed
Cook Speed
Butchery Speed
DrugCooking Speed


AGL :
Aiming Delay
Melee Dodge Chance
HuntingStealth
MoveSpeed


CON :
Damage reduction
ImmunityGainSpeed
Suppressability (CE)
Comfy Temperature

UnskilledLabor Speed
if CON > 200, healing factor.



INT :
Medical Tend Speed
Medical Tend Quality
Medical Operation Speed
Medical Surgery Success Chance
Drug Synthesis Speed
Research Speed

CHA :
Negotiation Ability
Social Impact
Tame Animal Chance
Train Animal Chance

Animal Gather Speed
Animal Gather Yield



Q : max level?

A : check mod setting. It's configurable.

Q : is this compatible with CE? A rim of magic? level this?

A : Yes. And, It will be difficult to find incompatible modes. :)
this mod works fine with or without CE.

this mod is incompatible with StaticQualityPlus.

Q : github?

A : https://github.com/unisun2/Rimworld_mods


You can also put it in the middle of the game.
but, only new pawns get random stat.
Pawns who were before use this mod have 0 0 0 0 0 0 plat stat.

in option, you can configure EXP gain of colonist and animals.

to reroll or edit stat, turn on god mode in Development mode.

** Known Issue
this mod is incompatible with StaticQualityPlus, Rim of Madness-Vampires(1.0)
Ignore ERROR in first start plz..

Thanks to HawnHan for Simplified Chinese translation.

1.1 updated.

this mod is incompatible with StaticQualityPlus.

Update : Added : Max level, level scaling and auto-level up. plz check mod setting.

Level scaling :

if your colonists's average level is 200 and level scaling is 30%,
newly spawned pawn(animals and enemies and etc) will be 60 level. stats are randomly distributed.
don't want this? just set 0%.


healing factor :
once for 1200 tick(20 seconds), bleeding injury cured by ( 0.01 * (CON - 100)).


Can't get XP by doing work?

When the pawn gains a little skill experience, if the percentage of the experience gained in the mod setting is low, it may not be able to get level experience.
raise this percent in mod setting. or, do work that gives pawn a lot of skill experience. (Enthusiastic work)


If that doesn't work, it's probably a mod conflict. sorry. IDK.

anyway, you will be able to gain experience from killing.. i think.
Popular Discussions View All (20)
16
7 Jan, 2024 @ 5:05am
Mod conflicts
Gudmo
7
1 Jan, 2022 @ 2:30am
What do each "Trait" do for animals?
MonkeyMummyMoney
1
11 Mar, 2024 @ 3:00am
Bug report, screen disappear
Alex
734 Comments
fky222224334 29 Jun @ 11:54pm 
1.6 please
鹿目 鳕 14 Jun @ 7:53am 
1.6 please!
Thesistatement 31 May @ 9:39am 
if the level-up tab is open and a wandering dragon event occurs (from dragons' descent mod), around 100 dragons will spawn around the map if not more.
SSS-class Warlock 26 May @ 2:41am 
This mod still eats babies, but it also eats adult pawns. It ate the mother yesterday, perhaps because a mix of Arvane Weakness, Stoned on Smokeleaf and postnautal exhaustion left her temporarily incapacitated.
In general, this mod frequently consumes bed-ridden pawns.

But this easy to work around. Just pause the game whenever you intend to open the level up panel, and close it before you unpause. Better save the game beforehand just to be on the safe side.

@soozza.kim101 It doesn't even directly tough them. The level up panel is located in the bottom bar the stats, such as strength, dexterity, agility, etc. basically function as percentage multipliers to tasks related to the stat. So negative strength will negatively affect carry weight (when running CE) as well as construction, mining, melee damage and a whole bunch more, while positive can make it pretty crazy.
Viezzly 17 May @ 8:11pm 
Does this mod overwrite vanilla skills? Or does it just add buffs on top of vanilla skills?
Reidlos 19 Apr @ 12:18am 
lol was looking around trying to figure out where my pawns babies are going, turns out they are poofing off map, and alot of peopel say its happening due to this. So weird lol
Realm Imp 18 Apr @ 6:49pm 
so this mod deletes babies at the moment? damn hope it gets fixed
So broken man i cant play without this mod yet it's so broken and good broken too. I will try to not play with it anymore lol
yaoshunab 29 Mar @ 8:39pm 
How about INT influence psychic sensitivity ? So far there has not other mod that Modified this.
DarlanMaz 23 Mar @ 5:43pm 
Has anyone fixed the baby bug yet?