Divinity: Original Sin 2

Divinity: Original Sin 2

58 ratings
Indomitable For All
   
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Type: Add-on
Game Mode: Story, GM, Arena
File Size
Posted
Updated
67.320 KB
12 Feb, 2020 @ 6:18pm
7 Oct, 2021 @ 7:36am
10 Change Notes ( view )

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Indomitable For All

In 1 collection by LaughingLeader
LaughingLeader's Mods - Definitive Edition
26 items
Description
This mod recreates the Indomitable talent from the Divine Talents Gift Bag, making it a passive effect all characters share without any talent needed.



Indomitable does the following:
You gain immunity to Stunned, Frozen, Knocked Down, Polymorphed, Petrified, Crippled, Terrified, and Charmed for 1 turn after being affected by one of these statuses. Can happen once every 3 turns.

Indomitable being innate on every character prevents chaining crowd-control statuses, on both you and enemies.

Additionally, mods that implement statuses resisted by these same immunities (Immune to Knocked Down etc.) are automatically supported and can trigger Indomitable.

Script Extender Required
Norbyte's Divinity Script Extender[github.com] is required for this mod to work.



User Settings
With the mod enabled, a settings file will be generated here:
Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Osiris Data\IndomitableForAll_StatusSettings.json
In it, additional statuses can be specified for ignoring (allowing it to avoid triggering Indomitable), or resisting (trigger indomitable).
This file can be edited with any text editor, but make sure you follow the json syntax (you can validate your file's contents at various sites like this one here: https://jsonlint.com/).

Each list should be populated with the status ID of the status you can to ignore or resist. Example:
{ "Ignored" : [ "FEAR", "FROZEN" ], "Resisted" : [ "OdinNECRO_TRANSFIXED", "OdinHUN_VULNERABLE" ] }
In this example, Terrified and Frozen wouldn't trigger Indomitable, while Transfixed and Vulnerable would (alongside all the regular statuses that normally do).

Support
If you're feeling generous, an easy way to show support is by tipping me a coffee:

[ko-fi.com]

I love modding this game, and I love interacting with the community. Every bit helps to keep me doing what I'm doing. Thanks!

Links
10 Comments
Krisys 25 Dec, 2020 @ 9:43am 
I've been using this mod for a while on a run, and I've noticed several issues, especially on characters that have Walk It Off - Indomitable seems to behave in a weird manner on them, sometimes leading to characters having both Indomitable and Exhausted statuses.
bdrago91 21 Sep, 2020 @ 2:46am 
Okay so I just made the ultimate modded playthrough. With 387 mods and honestly indomitable doesn't work in the tatorial boat beginning area it just kills off all the companions/ story characters
ejohns1004 16 Feb, 2020 @ 5:52pm 
Awesome. I'll look forward to it. And thanks for getting back so quick.
LaughingLeader  [author] 16 Feb, 2020 @ 5:39pm 
@ejohns1004 Weird, haven't heard that one before! There will be an update for this mod soon, that replicates the effects of Indomitable without the actual talent. I'm in the final phase of testing it now.

It'll be a better option for compatibility as it'll support Indomitable triggering from other statuses from mods, and won't require you to have the gift bag activated.
ejohns1004 16 Feb, 2020 @ 5:35pm 
Not sure if this is a bug of just a bad mix of mods here but I'm getting something where I hard crash to desktop every time I try to activate the Divine Talents from the Larian gift bag.
This a me thing that I need to change something in my setup or did I find a bug?
maxine64 16 Feb, 2020 @ 3:58am 
Btw, can you do this with the 100% accuracy one? So that no one can dodge?
LaughingLeader  [author] 14 Feb, 2020 @ 3:32pm 
@Daimonori I'm actually in the midst of implementing a mod version of the Indomitable mechanic. Partially as a workaround to a bug with talents and respeccing, but also so it'll work with modded statuses.
Нудный 14 Feb, 2020 @ 1:47pm 
@ Doctor Beetus
I know. Im not complaining about your work, dont get me wrong.
Doctor Beetus 13 Feb, 2020 @ 9:27pm 
@Daimonori that's something for Larian. All he did was make the talent innate for everyone.
Нудный 13 Feb, 2020 @ 1:55pm 
Good idea. Sadly is, it would be better if this talent would become active after recovery from the status effect and not after the first use of the skill with this effect. Now it looks a bit weird.