Torchlight II

Torchlight II

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Human Enemies (v.113)
   
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30 Nov, 2013 @ 4:52pm
9 Dec, 2013 @ 1:34pm
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Human Enemies (v.113)

Description
The turmoil left by the wake of the Dark Alchemist has presented an opportunity for many...


They come in droves seeking to make their fortunes in the world of Torchlight. What they cannot have in diplomacy, they will take by force. They have allied themselves with beasts, monsters ... and even the Dark Alchemist himself.


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This mod currently adds humanoid enemies scattered throughout the game.


These enemies include:


Vanquishers: Use 2 Vanquisher skills. Do not wear armor. Has high health and health regneration.
Destroyers: Use 2 Destroyer skills. Do not wear armor. Has high health and health regneration.
Alchemists: Use 2 Alchemist skills. Do not wear armor. Has high health and health regneration.
Berserkers: Use 2 Berserker skills (3 skills for Champions, 4 skills for Bosses). Wear full armor.
Embermages: Use 2 Embermage skills (3 skills for Champions, 4 skills for Bosses). Wear full armor.
Engineers: Use 2 Engineer skills (3 skills for Champions, 4 skills for Bosses). Wear full armor.
Outlanders: Use 2 Outlander skills (3 skills for Champions, 4 skills for Bosses). Wear full armor.
Mercenary: Use 2 mixed class skills (example: Emberquake & Frost Phase / Raze & Burning Leap). Wear armor (no helmet).


COMPATIBILITY: Should be compatible with every mod. Put it anywhere on your mod load list.

FEATURES:
* Humanoid enemies using class skills and spells (even some skills from Torchlight 1).
* Humanoid enemies wearing random equipment so no two enemies will look the same (thanks to Kva3imoda of official forums).
* Enemies skill rank based upon Act #. Enemies in Act 1 will use skills/spells with rank of 1, etc. Champions and Bosses can have skils up to rank 15.
* Enemies have chance to flee when health is low. Depends on enemy types: casters/rangers are more likely to flee than meleers.

NOTE: This mod will make your game harder. It could be mildly harder, or next to impossible. Depending on what other mods you're also using.
Popular Discussions View All (3)
1
4 Sep, 2014 @ 1:02am
PINNED: Bug Reports
jordan0422
0
8 Dec, 2013 @ 8:02am
PINNED: Balance Comments/Suggestions
jordan0422
0
8 Dec, 2013 @ 7:58am
PINNED: Suggestions to Improve the Mod
jordan0422
50 Comments
Demarki 14 May, 2020 @ 2:59am 
@Jordan The human enemies keep dropping Chaos Embers WAY TOO OFTEN. I end up having 100s of Chaos Gems in my bank. Can you fix this please?
Digan 11 Jan, 2020 @ 3:34pm 
Is this mod abandoned? i wonder if there is a new version that maybe some1 made?
9HitCode 22 Jan, 2017 @ 8:08pm 
Hi, I have a made a mod pack called "Void Pack"
I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding

Void Pack - Part A

If you would like me to remove your mod please contact me and I'll remove it as soon as possible!

Thank you for making Torchlight II a better gaming experience!
moeros 22 Sep, 2014 @ 11:32am 
Another bug: "summon nether imp 1" instead of "I". And characters drains their mana after which they begin to cast the same skill. (bug reports thread updated)
jordan0422  [author] 18 Feb, 2014 @ 7:18pm 
Yes. They can appear in all acts.
Heisenberg's Hillbilly 16 Feb, 2014 @ 12:06pm 
A question that may make me sound ridiculously stupid. Are they in act 2 and 3?
GameQB11 2 Feb, 2014 @ 10:58pm 
It would be awesome if you could somehow turn "shield break" into a "shield drop".

It sounds like it would take far too much effort and bug testing to work that out though.
jordan0422  [author] 2 Feb, 2014 @ 10:29pm 
Shield break is a feature!

Anyways, I'll look into balancing their stats a bit more.
gytfunke 2 Feb, 2014 @ 10:07pm 
This is definitely a fun addition to Hardcore Elite.
GameQB11 1 Feb, 2014 @ 9:39am 
i went ahead and deleted the Berserker champion files. I deleted the engineer champions too just in case, i know those could possible be invincible. The Embermage champion was great, very tough- but a good fight. The Berserker isnt too bad either, but his health regen is just too insane.

I would love if you could tweak those champions a bit. Not to make them weaker, but tweak their game breaking abilities like shield break and HP regen.