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A more appropriate approach would be to make deployment an active skill, as @Imbodenator says, using 1AP, rather than spending a turn and in fact you're still free to use that turn of 2AP for anything other than movement.The latter is also logically very strange.
However, the mod does include .ini files to play around, and deploying gives a defense bonus by default. You can make cannons just give a mobility penalty or reducing the range of deployment aim if you want.
Huge kudos to the modder, cannons do feel very "same" in Xcom2 in my opinion. Any attempt to differentiate them deserve my praise.
Here you go!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2020860787
I hope you'll be able to release the sniper mod soon :)