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if campfire then
AddFuelToHeatSource(context, worldobjects, optionName, fireplace)
This is a copy-pasta from the fireplace code, fireplace should be campfire. Change this its still breaks though. So there's more to it. The fireplace code seems more complicated than the campfire code. So maybe fireplaces work and campfires don't.
add whatever you want to burn into the fireplace/antique stoves inventory, close the inventory and bam, its added
b41
Good idea!!