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It seems the intended effect is that the wonders reduce the conversion cost AND time, but instead it ends up increasing building conversion time but reducing the cost. It seems like a bad trade considering the time you're able to build the wonder, you can already afford the converting cost.
I thought it should be a bug because it's the only unit I saw they lose the recruitment.
Also it's a late game unit, on a faction that can't produce food, so it's very manageable to remain an horde only to recruit it.
Anyway it can be recruited by the Imperial Muster as an horde, but not by the Royal Stables as a settled empire.
Not sure what the side effects of doing this are, but it seems to work in a more compatible way for now.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1198691574
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1198691671
This mod seems to datacore all land_units tables overriding any mods that edit unit stats, even if they're loaded after this mod in the load order.