Arma 3
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Virtual Reality Sandbox
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, FiringDrill, Zeus
Scenario Type: Infantry
Scenario Map: VR
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
7.713 MB
16 Feb, 2020 @ 8:54pm
6 Jan, 2023 @ 10:43pm
81 Change Notes ( view )

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Virtual Reality Sandbox

Description
This Virtual Reality Sandbox allows for soldiers, operators, and enthusiasts to practice with weaponry, equipment, and vehicles in a safe, efficient, enclosed, and sustainable environment.

This sandbox functions with any mod, and requires no mods whatsoever to run!

The sandbox features a number of stations:

* Control Station
* Arms Range
* Antitank and Demo
* Armor Range and Concourses
* Acoward JakesCobra Training Hospital (crediting the individuals who created the wounded patient training script -requires ACE3)
* Assault Courses
* Close-Quarter Battle "Killhouse"
* Military Operations In Urban Terrain Range
* Master Assault Course

Further, because it will function with any mod enabled, it will likewise permit any custom loadout to be loaded from the Supply Boxes deployed throughout the environment. This overcomes the limits imposed by creating period-specific training environments which force players to utilize specific mods.

The environment can be utilized indefinitely until such time as the laptops in the Control Station are accessed and the session is terminated.

Note: Activating ACE3 will enable the ACE Arsenal and ACE Medical features, which then activates the patient creation and training system in the Training Hospital.

Features:
* Multiple ranges, proving grounds, and assault courses (some featuring lights for nighttime simulations).
* Functions with ANY major mod, including ACE3 which is completely optional!
* Arsenal Supply Boxes with all available resources (and ACE Arsenal accessibility).
* Medical Training facility with automatic patient creation system (ACE3 required)
* "Relocator" which acts as a teleporter via the Strategic Map.
* Ranges can be "reset" to trigger pop-up targets to be reset manually and all building doors to close (via laptops).
* Control Station features computers which change time (i.e., accelerate by 12 hours).
* Written briefing and functional "ending" system.
* Zeus functionality.
21 Comments
Ravira The Dergen 18 Jul, 2023 @ 8:17pm 
Very handy training server. Good for showing the noobs the way of the game and training for various other things.
[TLS] Commander A9  [author] 9 Jul, 2023 @ 12:40am 
I'll work with you to get it running. :)
Dreskel 8 Jul, 2023 @ 7:20am 
It does not show up as a selectable mission upon a server, hence my question. As a unit i am apart of recently green-lit this map for training. I am aware most things must be MP files for such things.
[TLS] Commander A9  [author] 7 Jul, 2023 @ 1:57pm 
Hi Dreskel! I imagine there is! If you subscribe to this, it should become accessible as a playable mission in multiplayer.
Dreskel 6 Jul, 2023 @ 7:16pm 
Is there any way to have this placeable as a mission file on a server
Glowhyena 7 Feb, 2023 @ 10:55am 
It's very helpful. I love it.
[TLS] Commander A9  [author] 6 Jan, 2023 @ 2:14pm 
You want the actual scenario file itself? I mean, I'm flattered. I can help you with what you're working on though!
K. Daum 6 Jan, 2023 @ 2:05pm 
Any chance we could get a link to the pbo? or would you be interested in helping me out with some stuff?
[TLS] Commander A9  [author] 14 Feb, 2022 @ 2:13pm 
It could be done, but the current format is that you can remove the popup targets using the laptops, then Zeus can add in the living targets manually. That's how I want to keep it. Adding in AI runs the risks of AI overrunning the map or 'trolling' players if one person keeps spawning them in - so AI spawns are controlled by Zeus and that's how I'm keeping it.
Azar'iel 14 Feb, 2022 @ 5:30am 
I do actually. Is there a script you can put in place to spawn in opfor in kill houses and or other areas.