Garry's Mod

Garry's Mod

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nZombies Cerberus
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Movie, Scenic
File Size
Posted
Updated
8.788 MB
17 Feb, 2020 @ 5:23pm
9 Oct, 2024 @ 4:03pm
4 Change Notes ( view )

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nZombies Cerberus

Description
The dog/wolf/hellhound from Mob of the Dead, Call of Duty: Black Ops 2.
It's not exclusive to nZombies and should work on any gamemode, provided the NPCs you kill ragdoll on death.

This entity will only work correctly if given things to do via code or the world editor. If you're interested on adding this to your map/config, the internal name is "nz_cerberus".

These are the functions for Map Scripts:

Function
Description
ENT:SetGoalAmount( int )
Amount to eat needed to be satisfied.
ENT:SetRangeMins( vector )
Marks the south-west-bottom corner of an invisible box. NPCs killed in it get eaten.
ENT:SetRangeMaxs( vector )
Marks the opposite corner of the box.
ENT:SetFinishFunction( function )
Tells this head what to do when satisfied.



Credits:
  • Treyarch: Model, textures and sounds.
  • Scobalula & contributors: Porting tools.
  • Me: Asset porting, code and particle effects.
44 Comments
Hidden  [author] 5 Oct, 2024 @ 10:02am 
Read the description.
Chewy 5 Oct, 2024 @ 9:33am 
how do i even spawn him????
Dj_Nathan_ 11 Jul, 2024 @ 12:02pm 
@totobobão It's included in the description now.
totobobão 28 Apr, 2024 @ 1:50pm 
could someone pls tell me the code i gotta use so i can spawn him
Sandwich 5 Mar, 2024 @ 2:52pm 
i spawned it through entitys and it didnt work.
Hidden  [author] 21 Feb, 2024 @ 6:41pm 
"It can only be spawned through code or the world editor."
Thw0k 21 Feb, 2024 @ 6:16pm 
so it doesn't say how to actually summon this guy. is it like a console command or..?
Hidden  [author] 27 Jan, 2024 @ 6:03pm 
Did you actually spawn the entity or did you spawn a prop with it's model?
灵境弦の音 27 Jan, 2024 @ 5:55pm 
I tried using this mod in nzombie, but it was just a non-moving model, and the instructions didn't make it work
25 Jun, 2023 @ 10:44pm 
hes so adorable