RimWorld

RimWorld

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Insulation
   
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Mod, 1.1
File Size
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1.967 MB
17 Feb, 2020 @ 8:13pm
23 May, 2020 @ 12:59pm
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Insulation

In 1 collection by Pelador
Pelador V1-1
32 items
Description
Overview
V1.1

Building structures (Walls and doors) with thermal insulation properties.


Details

Provides a means to place thermal insulation materials into structure items that help with reducing the transfer rates of heat IG. There are different doors and walls provided with an associated insulation material to be used with it in its construction:

Neolithic - Biomass material (Butchers Table/Spot)
Medieval - Fibres (Textile/Leather) (Tailor's Bench/Crafting Spot)
Industrial - Synthetic Polymer (Biofuel Refinery)
Spacer - Hyper Advanced Filter (Hyperweave, Plasteel & Neutroamine) (Biofuel Refinery)

As thermal insulators they all will perform well in the task, but with tech level improvements the ability to be able to manage larger rooms with less heating cooling facilities is more noticeable and more so when the temperature ranges move into more extreme values.

Hyper slabs as an advanced filter also have sterile properties associated with them.

The balancing factors are that they are less robust than their standard counterpart, take slightly longer to construct and require the additional materials to be provided for construction.

The insulation effect also relates to stuff properties, but in a more generalised manner based on what type it is, so metallic, woody, stony as opposed to a more complex arrangement of looking at the stuff properties for insulation power. (This since not all of these values will be defined either in vanilla or as modded elements).

In order of precedence: Fabrics > Stone > Wood > Metal for their insulation capabilities.

For redundancy of the insulation materials:

Biomass slabs can be used as animal feed.
Fabric slabs can be recycled to burlap (textile).
Polymer slabs can be recycled to 50% of the Chemfuel.
Hyper Slabs can be recycled as part of the materials for Ultratech Medicine. (Where Medical Supplements is loaded).


Mod Notes

Research projects in own tab. Makes use of own architect menu area to separate the insulation structures.

Can be added to a save game and removal would require removing all the relevant items and connected elements.


Mod Option(s)

Includes a mod option to "tweak" the effectiveness of the insulation. This will allow you to fine tune the process more to your liking as desired.


Compatibility
*** subject to conversion ***

Apothecary - Uses some plant materials as biomass insulation ingredients.
Combat Extended - Applies the appropriate damage multipliers for the walls.
Linked doors - applies graphics for extended insulated doors.
LWM's Deep storage - Insulation can be stored on pallets.
Medical Supplements - Recycle Hyper Slabs as part materials to make ultratech medicine.
FF V1.1 - Uses plant scrap materials for biomass insulation ingredient option.
Rimefeller - Adds a polymer insulation refiner.
RimPlas - Includes RimThermoPlas spacer versions of the doors and walls. (Also includes additional elements).

Recommended
*** subject to conversion ***

Replace Stuff - Uuugggg: Allows you to replace walls without having to deconstruct them first. Thus facilitating insulation being applied to existing walls with less impact to the rooms temperature balance during the refit.

(I will leave it to player discretion if they do not wish to use this mod for a higher degree of difficulty with the management and installation of structures and their related materials.)

Future Considerations

Roof/Deep Insulation - (Might not be needed).

Spacer Insulation (Sterile properties).

Credits

Graphics Revision - GenomX

Chinese (Simplified and Traditional) - HawnHan
Japanese translation - Proxyer

Github

https://github.com/PeladorRW/Insulation


Pelador's Discord

https://discord.gg/CFNP26C

V1.1 Collection

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2012817741


(CC BY-NC-SA 4.0)
81 Comments
Mlie 13 Aug, 2020 @ 12:35pm 
Since Pelador has announced their retirement from modding I made an update of this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2196454890
Hope it helps anyone!
Tirith Amar 10 Aug, 2020 @ 8:57pm 
Hate to be the one, but does this work with 1.2?
Angry Beerman 10 Aug, 2020 @ 4:05pm 
1.2
nhatanh0475 4 Aug, 2020 @ 9:34am 
Weird door. You could just add a line in the middle of the door to show it corresponding material and if it's Isulated or not.
salvadore 28 Jul, 2020 @ 1:34pm 
the reset to ambient temperature is a different bug, I also had it before using this
Magicthize 18 Jul, 2020 @ 2:58am 
Would you consider adding support for Doors Expanded's (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1316188771) 2x1 & 3x1 standard type wood/stone doors?
PMac 16 Jul, 2020 @ 7:07pm 
I noticed some unusual behaviour which may be some mod interaction stuff.

I have a deep underground cold room cooled by the "Centralised Climate Control" mod (here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2007268173 ) which is set to -19'c. I am replacing the walls from a mix of fibre insulation, smoothed stone, and stone walls to stone with polymer insulation.

Every time a wall was replaced, the temperature spiked instantly to approx 25'c (ambient outside is 34'c). The cooling immediately brought it down as per normal.

I only noticed it because of the amount of replacements happening in a short period kept the temperature high enough for some of my food to spoil, with the corresponding alert.

happy to supply more info/etc if needed. Cheers!
Lurmey 28 Jun, 2020 @ 7:47am 
Hmm.. They open really weirdly for me, as if each half of the door is double the width and so doesn't actually open fully, if that makes any sense. When open the space is still filled with the insulation texture. Seems buggy to me, but I could just change the texture myself if need be.
Pelador  [author] 28 Jun, 2020 @ 7:04am 
@Lurmey

No plans, and for me they help to distinguish the difference between insulated and non-insulated doors.
Lurmey 28 Jun, 2020 @ 4:26am 
I really don't like the way the insulated doors look.. They're asymmetrical and open so weirdly. Is this bugged on my end and if not is there any plans to fix them?