No More Room in Hell

No More Room in Hell

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Category: Objective Maps
Tags: nmo
File Size
Posted
117.075 MB
18 Feb, 2020 @ 5:38am
1 Change Note ( view )

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Dimension

Description
Originally posted by RhymeOfRime:
It is believed that gene therapy could heal an infection. Yet no one has understood what it feels like to use a gene therapy without actually having experienced it. For the record, gene therapy has not only caused many side effects, and also damages a person's psychological health. Those who survives the effect, restore from infection completely; those didn't, will suffer a greater damage than becoming the dead.

This map is a story of a group of crews trying to survive after a catastrophic incident. While it's clear that infectious matters are involved, details about the incident still remained unknown to them. They don't know what is waiting for them ahead. Nevertheless, they decided to reach out for help. After having successfully contacted a rescue team and been told to stay still, they took the gene therapy as a solution for the infection. And that is where the story begins.


Game tips:
- Your goal is to "expand" the dimension. The higher the dimension is, the closer to victory.
- Kill zombies to "expand" and secure the dimension. The more this dimension is widened, the clearer the reality will be.
- If the number of existing zombies is too high, the dimension will "collapse" and falls. You will hear heartbeats as an indication of the zombie number. If the heartbeat speeds up, it means the zombie number is increasing. Sustain the heartbeat at a low rate.
- When the dimension expands, everyone at the same level will "jump" up together. However, when the dimension collapses, there is no guarantee that people at the same level will go down together and those who didn't succeed the action will be stuck at a temporary dimension fault. The fault happens because you are in an area where the lower dimension does not cover (dimensions are larger than the dimensions below it). So make sure when the heartbeat gets out of control, you will go back to the area where you dimension-jump up from. If you happen to be stuck at the fault, only survivors who successfully jumped down could reverse the dimension and get back up to meet at the dimension you are stuck at.
- See the gun shapes on walls? These are free ammo! (9mm only) Press E on them. Though they have a cooldown time of 30 seconds. You are supposed to get an m92fs on spawn. If not, let me know. It'd be a bug.

Author
RhymeOfRime

Filename
nmo_dimension_b1

Source
Forum thread[forums.nomoreroominhell.com]


Disclaimer: I do not own this map. It was uploaded in an attempt to provide full coverage of all community submissions prior to Workshop support being added, since many of them are long abandoned. If you are the owner of this map and would like the entry removed or changed, feel free to contact me on Steam or leave a comment below.
10 Comments
Harvey. 2 Nov, 2024 @ 4:39am 
gene therapy gonna give me psychosis
Debyaka from the Desert 15 May, 2024 @ 8:13pm 
How much HP does the final boss have? I just lit him with 2 motovs, 10 fully charged fubars in the face, 60 pistol ammo & two full m16s....:steamfacepalm:
zahar_77 8 Jul, 2022 @ 3:54am 
харош
SirHitcat 20 Feb, 2022 @ 9:16am 
There is an annoying bug that the mysterybox items will disappear when the box closes. If the item is picked up it will become a ghost item, which doesn't exist, but will keep its inventory slot until the end of your life. SImilar to the medkit bug in Hellgate.
magistr 14 Feb, 2022 @ 7:18am 
How many dimensions per level?
☆野山猹_Official☆ 6 Sep, 2021 @ 5:45am 
this is hard though,zombies are crazy after 5~6 dimensions
Merzarime  [author] 15 Apr, 2020 @ 9:58am 
Nice thumbnail there.
Dysphie  [author] 13 Mar, 2020 @ 10:58am 
Zombies are supposed to be tiny. I cannot reproduce the issue with missing textures, verify your install
Boomerang Monkey 12 Mar, 2020 @ 7:37am 
The map is broken. Everything is missing textures and my zombies are the size of ants
Anser 22 Feb, 2020 @ 12:46am 
Map feels more like "nms" type but ... when I read that back story it feels like I should give it more attention. Good job mate, good job! :steamhappy: