Kerbal Space Program

Kerbal Space Program

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Kerbal Mech Suit KMS-02-A
   
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Craft
Craft Type: Rover, Robotics
File Size
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883.797 KB
18 Feb, 2020 @ 6:32pm
20 Feb, 2020 @ 2:11am
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Kerbal Mech Suit KMS-02-A

Description
To Use.

While standing straight press Radial out

Press 1 to walk (tap W to stay in a forward motion to not drunk walk)

Press 2 to plank (stand or lay straight arms down)

Press 3 to perform stand animation

Press 4 to reverse stand animation (still need to press 3 after pressing 4 to start stand animation over again.) I recommend if you fall to tap 3 then 4 and 3 again fast and it will out the feet in a natural pivot which helps balance like we do when we stand to walk)


If you Fall Over:

Press Sas to turn on (make sure you are not in radial out at this time.)

get in this position to stand (lay forward on chest in plank position)

Press Action group 3 (preform stand animation) Hold S to get footing when feet have met the ground on tip of toes and knee to the ground)

When fully straight press Radial out to stabilize. Press 2 to straighten out and press 1 to start walking

Pro tip

If you want to jump you can if you hit 3 and 4 rapidly when legs start to bend this will have enough force to lift you off the ground.

(Working on additional animation for stuff like regular jumping, battle stance, hero poses etc.)
The pinnacle of mech technology is here after over a year of research under the banner of Project K comes from the Kerbal Federation introduces its new Mech Suit Unit. Kerbal Mech Suit or designated KMS-02-A.

The planet variant model insures get stability in walking, can now stand after a major fall so no more needing to reset the module for Kerbal Space Station pick ups stands up straight and go into a plank like posture on the ground (lay on chest to stand). By syncing to the planetary body it stands on and maximizes its gravity by radial out to hold its standing position while in a constant falling forward motion.

Most Kerbals call this walking but we have a hard time doing this ourselves just getting out of the cockpit on a simple munar exertion.

We are looking into creating a Space Variant soon while we are working on the stable animations to achieve this as well as balance of weight. Since this would be a space variant some walking properties may have to be discarded but maybe we can create a transforming model? Or we could go with a |"wave rider" solution. We will see. its up in the air.

We have heard from onimus that the Duna Colony has been creating a Mech suit as well. We may have to send a scouting party to investigate but due to funding we may have to wait. We will keep in touch. This is Wernher von Kerman out.
4 Comments
the mysterious one 4 Jan, 2021 @ 8:16pm 
why did you make a butt on it
InterstellarKev  [author] 31 Oct, 2020 @ 3:41pm 
@Desesnite thanks. I am meaning to go back an revisit the walking gait to get it more balanced it just a time consuming process
Christmas Clanker 20 Oct, 2020 @ 3:06pm 
Honestly, this is one of the coolest looking mechs I have ever seen! If you could get it to be a bit more stable, it would truly be perfect.
JarJarTwinks 26 Feb, 2020 @ 8:17pm 
ah yes. i love the "Kill My Self-02-A"