Total War: WARHAMMER II

Total War: WARHAMMER II

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Unit Caps for All - Expanded Roster - Orcs & Goblins patch
   
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Tags: mod, Overhaul
File Size
Posted
Updated
137.216 KB
18 Feb, 2020 @ 7:52pm
28 Jul, 2021 @ 6:00pm
4 Change Notes ( view )

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Unit Caps for All - Expanded Roster - Orcs & Goblins patch

In 1 collection by Vacuity
Unit Caps for All
50 items
Description
Applies the same unit cap system from Unit Caps For All to Decomposed's brutal & cunning Expanded Roster - Orcs & Expanded Roster - Goblins mods.

Please see the original mod entries for all three mods for full details on what these mods do.

If you are only using Expanded Rosters - Orcs, please do not subscribe to this file. Instead subscribe to the solo patch here.
If you are only using Expanded Rosters - Goblins, please do not subscribe to this file. Instead subscribe to the solo patch here.

Please report all bugs for high priority fixes. Please report typos for low priority fixes and balance issues for consideration.
16 Comments
AsmodeusUltima 12 Oct, 2021 @ 1:20am 
Ooh, any chance of a compatibility patch for the Expanded Roster - Norsca and Vampire Counts mods? And the Living Dead, by the same author? If not, no worries.
Vacuity  [author] 28 Jul, 2021 @ 6:01pm 
Updated for new patch. Added new base caps feature to relevant units) see parent UCfA mod for more details).
Vacuity  [author] 11 Feb, 2021 @ 6:47pm 
Update: Updated for latest version of Unit Caps for All. Credit to @.Dog with a Hat on a Nose. for pointing out that it was crashing after the update.
Vacuity  [author] 30 Jun, 2020 @ 7:16am 
With that many units, it's no longer really possible to work with full integers and keep it balanced with other races, so, yes, intentional, but not ideal.
Deschain 30 Jun, 2020 @ 4:36am 
I just found the values to be weird. If its intended then disregard my comment. Thank you for the mod, it really makes the game feel varied.
Vacuity  [author] 29 Jun, 2020 @ 10:00pm 
I don't see any problems. What do you think the problem is?
Deschain 29 Jun, 2020 @ 5:09pm 
I'm getting some weird capacity values on the buildings, is this correct or is there something broken with my game?

https://i.imgur.com/f1WtFR2.png
Vacuity  [author] 17 Jun, 2020 @ 8:21am 
Update: Updated for current versions of parent Expanded Roster mods. Cheers for the report @Baneposting Fuckboi
Hot Single In Your Area 16 Jun, 2020 @ 11:37am 
Getting a crash on load for this mod I'm afraid :( I imagine its due to the new units being added and the file needing updating. Unless its incompatible with the weapon strength beta fix?
Vacuity  [author] 20 Feb, 2020 @ 1:01am 
Uhh, wait. This is the Greenskins patch, so...
Plottin'! And Schemin'!