Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

44 ratings
SCAVENGE Ft. The Last Stand
   
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1.409 MB
20 Feb, 2020 @ 5:34am
30 Mar, 2020 @ 2:49am
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SCAVENGE Ft. The Last Stand

Description
Day ???
Another day in Union City not much has change the un-dead are still roaming, the military are trying to regain by control of the city by eliminating any un-dead they see, and bring in survivors for experiments. Yep just another day in a mad world we live in right now. The only best thing that happen to me is that I have clean shave, I just hope I can find something useful in the abandoned factory.

Update:
#1. Darkness filter adjustment and a prop placement
#2. Sprite fix on Mafia Herc Soldiers
#3. Office fix
#4. March 30 just a small fix of the Scar rifle holding sprite for Jack and Herc.

Been quite a while I apologize for that, but simple reason why is because I just wanted to take a break for making the level. That is all. This one is a fun and hard one to make I thought of just making a level of a flash game from Con Artist Production The Last Stand series, instead of zombies being the enemies you are up against the HERC military.

For more levels checkout my youtube channel for new custom level episodes.

Special thanks to:
THELEGOMack, Toxic Coffee ,DAPPY, Fusilli and Perferator for some sprites and tips.

Effects and Load out download:
https://drive.google.com/open?id=1peiNUXsBJyA1xggyxrWjW1N4RHlR5DWA

Tiles Project V4 by MusicJab
https://www.reddit.com/r/HotlineMiami/comments/85ss79/tiles_v4/

Buff Mafians-Mafia fats replacement by juanchoclo
https://www.reddit.com/r/HotlineMiami/comments/930178/buff_mafiansmafia_fats_replacement_3_versions/

Realistic Blood by Video-Brains
https://www.reddit.com/r/HotlineMiami/comments/4dye06/realistic_blood_test/
15 Comments
12$ Sleepyhead 21 Jun, 2020 @ 9:13am 
Outstanding work.
FYR1 18 Apr, 2020 @ 7:08pm 
It's really annoying with the hidden enemies
nubkaaj 26 Feb, 2020 @ 5:14pm 
The way this level is made and the setting of the level makes it one of my top favorites. The way Jack (Player) spawns with a nailgun made me believe that he was carrying a pistol with a huge handmade silencer and the enemies now look like they are part of a special government, armed to the teeth especially the buff guards.
SzymiJPG 25 Feb, 2020 @ 6:30am 
As much as i love your levels Zen. I have to say. I cant see shit here. But still it is a great looking level and i had fun on it. But it got a little bit frustraiting at moments
Fusilli_ 24 Feb, 2020 @ 8:55pm 
The problem is that your levels focus on aesthetics more than engaging and overall fun level designs, creating huge floors that are way too open and overusing the darkness filter to imply realism in a game that's far removed from that term.

Your level design philosophy seems to be creating the whole environment first and then filling it with enemies, which is objectively the worst way to design levels. Instead try making the skeleton of your level first with walls, enemies and a few necessary props that affect an enemy's patrol route or restrict the player's movement.

Be mindful of your spacing, large open spaces like the ones found in this level aren't engaging and make for a lame level. The ideal rule of thumb is "If the player can kill an enemy without being seen, the enemy's placement is poor." Striking the perfect balance of rooms that are just the right size is difficult, keep playing around with the sizes of your rooms til you get something that works best.

1/2
Fusilli_ 24 Feb, 2020 @ 8:55pm 
Then, when you have a core level design you're comfortable with, you can begin detailing with other props and tiles.
Dennaton were able to make convincing level locations with just a few props per room, so overdetailing is never excusable and props that inhibit the player's vision like the tin roof are always bad ideas.

2/2
Zen Advent  [author] 24 Feb, 2020 @ 1:12am 
@TheHoldDoor I can see your point with that, although with the visibility issue I can see that on the second floor, mostly it was meant to be swarmed with heavy security, pretty sure the rest of the floor you can see no problem, I was going for a tactical and fast pace you also have a shift key to scope out the level so there is that. I will keep in mind though.
TheHoldDoor 23 Feb, 2020 @ 8:17pm 
Seeing is believing, and I believe I can’t see anything here.

Visibility has always been a prevalent issue in many of your levels, even more so in your recent levels. I’d really suggest you get playtesters for your levels, because right now the quality of your levels has not been improving.
jugbob bandpants 23 Feb, 2020 @ 2:06pm 
Yes! VERY glad someone recognizes the flash game for what it is! THANK YOU!
Tone11 23 Feb, 2020 @ 1:39pm 
Pretty decent except for those hiding under trees, containers, etc.