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All the art is also just what I had ready, since I'm not even sure whether the concepts are any good, but I'll probably at least make the Mortar look _slightly_ different, soon.
The unit I have the most trouble with is the new cannon. Not only is there the problem from the attacker's point of view that he can confuse it with the normal cannon, but I don't see a good use for it from a defensive point of view, I don't find it very useful either. (I have an idea but I don't want to go too far).
By the way, I also love that crows are a melee unit (I had also thought that if there were crows they would be a melee unit)
The truth is this little addition made my day happy. I hope they can pull it off. I love what they have accomplished with this game.
The Raccoons just take what they get, that means they generate Food when outside your territory, but take the same amount of Food while inside your territory (2 Food every 6s, i.e. 20 Food in one minute, i.e. 1/3 of a Pig).
The Murder seems not really impressive, true - it was meant to give an advantage against strong anti-ground armies, with e.g. Toad, Mole, Skunk, Cham..., but they currently just don't do much. Not sure if I increase their damage and reduce their HP, for example, or try something entirely different instead. (I'd rather not make them faster, because that's already another t1's specialty.)