Tooth and Tail

Tooth and Tail

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Patch Test 01
   
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21 Feb, 2020 @ 12:55am
5 Feb, 2023 @ 2:30pm
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Patch Test 01

Description
For use with public_test (v1.8.1.1) only! -Lizard to 8 HP; Crow to 6 HP, 3 DPS, 0.25s cast time and 1s movement cooldown; Mole to 12 HP; Skunk to 32 HP, 0.1s root time, single-tile gas for 6s; Snake to 30 HP, no speed boost, no root time, 5s double + 5s single poison (15 total); Raccoon to 30 HP; Boar bomb to 12 damage; fixed some formation priorities.
8 Comments
EELuminatus  [author] 16 Nov, 2022 @ 7:09am 
The t3 and structure need more time - and since I already took very long since last patch (for various reasons, mostly because of a very cute baby), I just wanted to wrap things up a little faster.
Homosoupian 10 Nov, 2022 @ 12:41pm 
I was just checking in on the progress of the units and I saw that the T3 unit and structure was not in this patch. Did you scrap the ideas for those units or do they just require some technical fixes?
EELuminatus  [author] 27 Jan, 2021 @ 10:51am 
Thanks! - It's all still very experimental. I'm not quite pleased with the Mortar, either, but it is definitely NOT meant for defense (unless in very specific situations), rather as a siege tool that fills a niche Ferrets and Drumfire Cannon do not cover: cheaper and faster + working against Balloon and Barbed Wire defensive walls. I'm afraid it would quickly become op if it was good against moving targets. Attacking it and leaving your defensive position is meant to be the counter play!

All the art is also just what I had ready, since I'm not even sure whether the concepts are any good, but I'll probably at least make the Mortar look _slightly_ different, soon. :lunar2019piginablanket:
Chesire Saxofone 27 Jan, 2021 @ 8:54am 
Ok I was reviewing the patch quickly and I must say that I love the new units. I love that you wrote a little Lore for raccoons. I like how they offer you new possibilities such as the outpost that at first seemed useless to me but then I saw its use and it seems like a good unit, although I must admit that it is a bit expensive, I would lower the price to maybe 50 or 40 but hey that deserves to be discussed.

The unit I have the most trouble with is the new cannon. Not only is there the problem from the attacker's point of view that he can confuse it with the normal cannon, but I don't see a good use for it from a defensive point of view, I don't find it very useful either. (I have an idea but I don't want to go too far).

By the way, I also love that crows are a melee unit (I had also thought that if there were crows they would be a melee unit)

The truth is this little addition made my day happy. I hope they can pull it off. I love what they have accomplished with this game.
EELuminatus  [author] 13 Nov, 2020 @ 1:52pm 
The mortar is a test for something different: it is meant to have low defensive value, but be a rather quickly available offensive tool, to break otherwise impenetrable defensive walls, especially loads of balloons, barbed wire, or Falcon swarms on top of warrens.
Homosoupian 13 Nov, 2020 @ 1:42pm 
Oh so that's how the Raccoons work. Idk how to make the murder better, my suggestion would be some sort of swarm bonus, so they are better in mass? Another question if you don't mind. Is the Shrapnel mortar a test for a reworked drumfire cannon or something different?
EELuminatus  [author] 12 Nov, 2020 @ 9:51pm 
Thanks for the feedback - it's just a very early test for now, and certainly far from perfect.
The Raccoons just take what they get, that means they generate Food when outside your territory, but take the same amount of Food while inside your territory (2 Food every 6s, i.e. 20 Food in one minute, i.e. 1/3 of a Pig).
The Murder seems not really impressive, true - it was meant to give an advantage against strong anti-ground armies, with e.g. Toad, Mole, Skunk, Cham..., but they currently just don't do much. Not sure if I increase their damage and reduce their HP, for example, or try something entirely different instead. (I'd rather not make them faster, because that's already another t1's specialty.)
Homosoupian 12 Nov, 2020 @ 6:44pm 
The raccoons are supposed to generate food correct? Every couple seconds I see a -2 above their heads. Not sure if that is intended or not. I also think The Murder is a little slow I can't see it really being all too useful if it is that slow, but I'm not a very good judge.