Stellaris

Stellaris

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Non-Xenophile Xeno Compatibility + No AI
   
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917.000 B
21 Feb, 2020 @ 3:31pm
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Non-Xenophile Xeno Compatibility + No AI

Description
for MayhemX8
10 Comments
Journeyman Prime 22 Jul, 2020 @ 10:47am 
Thanks!
Jund  [author] 22 Jul, 2020 @ 10:13am 
Can't right now but a quick fix is going to the
Steam\steamapps\common\Stellaris\common\governments\civics folder and removing
NOR = {
text = civic_tooltip_not_xenophobe
value = ethic_xenophobe
value = ethic_fanatic_xenophobe
}
from beacon_of_liberty in the 00civics.txt file. You can look up a tutorial on how create mods so you don't have to do this every time the game is patched.
Journeyman Prime 22 Jul, 2020 @ 3:37am 
Hey man, do you think you could make a simple mod that removes the "is not Xenophobe" requirement from the "Beacon of Liberty" civic? I want to make a Libertarian Ethnostate. If you can't that's alright, just thought I'd ask.
Journeyman Prime 15 Apr, 2020 @ 10:42pm 
*Blorg hugs*
Jund  [author] 15 Apr, 2020 @ 10:39pm 
bring it in bud
Journeyman Prime 15 Apr, 2020 @ 9:55pm 
Dude. Can I hug you? Or is that weird?
Journeyman Prime 13 Apr, 2020 @ 9:21am 
Hey, any chance you could throw together a mod that bans humans and Sol from spawning unless force-spawned at game start?
Kuro_Kazzy 21 Mar, 2020 @ 5:51am 
Great work with this one mate!
Journeyman Prime 24 Feb, 2020 @ 8:56am 
Ur the best bro! :D