The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Harder Skyrim
   
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Category: Gameplay
File Size
Posted
Updated
136.022 KB
2 Dec, 2013 @ 7:26pm
2 Mar, 2014 @ 8:26pm
7 Change Notes ( view )
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Harder Skyrim

Description
The aim of this mod is to make Skyrim an overall harder game. It works by having creatures level with the player, so they do not become too weak when you get stronger. Animals like Wolves and Skeevers do not level with the player as much or as quickly as the player, but Dragons and Giants level at the player's level until a certain point. Meaning the plain Dragons reach Blood Dragon levels and Giants level with the player from a minmum of level 32 to 60.

INCREASED DIFFICULTY:
ENEMIES:
● Creatures now level better with the player.
● Some Creatures get more health.
GUARDS:
● All guard level stronger.
● Kiling (or letting guards die) has consequences, the location will no longer be protected (I think I have stopped all guards from respawning).
● Redoran Guards are no longer "Protected", but are stronger than normal guards (to keep it lore friendly).

NOTE: For the most part this applies to generic NPCs and not named NPCs, though some (via the use of templates) may have been affected, some of the Dawnguard members that wander the exterior are one example of this.

VERSION AND UPDATE HISTORY:
Alpha 3.37 - current (Leveled Vampires and the Dawnguard. Tweeked level rate of the Forsworn and Thalmor).

See update history for the full details of what changes between each version.

REQUIREMENTS:
Skyrim, Update, Dawnguard and Dragonborn. No patches that do not need these will be created.
May require Hearthfire.

COMPATIBILITY:
+ Works with all official DLCs.
? Status unknown for mods. I would love feedback.

NOTE: If using an overhaul mod (such as SkyRe), use at your discretion. I am unaware how or if these overhaul mods affect leveling of generic characters and as a result I cannot support compatibility.
If no difficulty mods: Anywhere in the load order, else try loading this after these mods.

KNOWN BUGS:
● None.

Did you find any bugs or compatibility problems? Feedback and constructive criticism appreciated.

NOTES FOR THE READER:
● Plans for next update: Unknown, likely warlocks, dremora and other deadra.
● About the version: Reading about a mod in alpha might be a put off the mod, but I say that it is in alpha as I have yet to do the enemies like bandits and warlocks.

RESOURCES, CREDITS and TOOLS:
Thanks to Bethesda for making Skyrim and developing the Creation Kit.
8 Comments
SpartanWar118 5 Jan, 2017 @ 9:43am 
do you think you could make a secondary version or an option in skyui for me to keep guard respawning enabled?
respawning them manually is kinda a chore
axzero 16 Dec, 2016 @ 8:21pm 
does this work
Greyrat 8 Dec, 2015 @ 2:17pm 
Why the hell is this DLC only... UGH
K tony hawk 30 Dec, 2014 @ 4:01am 
nice mod
Golden Dragon Rider  [author] 4 May, 2014 @ 12:42pm 
For a time I am retiring from modding to focus on my tertiary education, I apologise for any inconvenience.
Golden Dragon Rider  [author] 2 Mar, 2014 @ 7:08pm 
Ah, I haven't done bandits yet... Which'll mean the bandits will get even harder when I get up to them...
magiy 2 Mar, 2014 @ 7:06am 
i like how i either have to sneak kill every bandit in all of skyrim or get my ass kicked to oblivion
Golden Dragon Rider  [author] 10 Jan, 2014 @ 2:41am 
Thank you for being patient everyone. Sorry for the time between the last update and this today's, but I have been quite busy of late. I should be releasing my next up date in not too long this time. Cheers!
- GoldenDragonRider