Barotrauma

Barotrauma

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Thalassophobia Gamma
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File Size
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84.464 MB
21 Feb, 2020 @ 8:41pm
6 Mar @ 6:24pm
226 Change Notes ( view )

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Thalassophobia Gamma

Description
VETERAN NOTICE: As of the "Gamma" update, a significant amount of content has been removed that was mostly bloat and half-baked, especially things that many other mods do better. Some old subs using Thalassophobia may not work.

Elevator Pitch
Thalassophobia (meaning "fear of the ocean depths") is a popular multiplayer-oriented Barotrauma mod that adds significantly more content with an emphasis on fun. It aims to expand many aspects of the vanilla game, especially neglected ones such as the social aspect, the horror aspect, botany, genetics, research, and even roleplay; It attempts to take Barotrauma to it's "full potential".
What's in it?
There is quite a bit of content in this mod. The amount of content is comparable to a major update to the vanilla game. It would be shorter to list general concepts expanded on that Thalassophobia players love the most:
  • Genetics is vastly expanded on and much more powerful than in vanilla Barotrauma. With the "hands-on" research tools, players can graft entire bodyparts with special abilities onto characters.
  • Botany is much more engaging with higher risk and reward, and features deadly flora capable of spreading disease, shooting out maggots, gassing players, and more.
  • Significantly more clown-related items such as banana peels, party horns, fake guns, whoopee cushions, and other prank-related material.
  • You can praise the honkmother in your own special way with an indepth cult system full of voodoo powers and nightmarish curses.
  • In campaign, you can join factions with story effects, enjoy a slew of new events, visit new types of outposts, and make money in new and exciting ways.
Target Demographic
This isn't a "tryhard mod". There are not eighty monsters spawning in every trip, world ending weaponry that blend your enemies, or space marine combat armor. The difficulty is aimed at replicating roughly the same (if not a little more balanced) difficulty curve of Barotrauma: A relatively "casual" curve, with more types of content and things to do.

While there are disasters in this mod that can be very difficult to come back from, none of them are forced on you, and are usually the result of messing with things out of your depth.
Contact us
Thalassophobia has a Discord full of hundreds of healthy, wealthy and wise thalassophobes. This is the best place to talk directly to hub about a problem you may have. Join here: https://discord.gg/Y7UT9Q988w
Popular Discussions View All (12)
9
1 Mar @ 4:45pm
New Summoning System for Cultist
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14 Mar, 2021 @ 8:33pm
Card tags
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23 Jun, 2021 @ 6:31pm
On CRISPR and Creature DNA (How To)
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534 Comments
washedAwry 11 Jul @ 9:27am 
The bloodied sprites from mutations are more than likely the result of DamageOverlayAlpha not being set to 0 in the <Affliction>. It’s a simple fix, just find and replace damageoverlayalpha=“1” with damageoverlayalpha=“0”, or add damageoverlayalpha=“0” to each affliction causing it.
Battle Engineer  [author] 11 Jul @ 12:42am 
@laygoes click and press E at the same time
@Kameha unable to reproduce
@Alfie LC Fixed in my current version, will release in next content patch
@dslive2002 i mistakenly made the convo reset rather then ending, my mistake
@CheeseWheelGuy looking into that, think that might be a bug

sorry for late responses, burnt out of modding for awhile and took a break
yoshipugo 8 Jul @ 7:25am 
Does this mod work with Dynamic europa, Dynamic europa SFB patch, Baroverhaul, Barotraumatic, Enhanced armaments, Enhanced husks and the EK series of mods?
laygoes 30 Jun @ 12:04pm 
i cant place down a incubation pod help
Kameha 27 Jun @ 7:39am 
Mod causes a crash when trying to select a job preference.
Alfie LC 24 Jun @ 4:44pm 
The mime outfit is sprite misaligned
miguelsoccer_11 31 May @ 5:13pm 
for some reason the aerosol respirator (with oxygen) didn't protect me from mushroomized
dslive2002 21 Apr @ 9:08pm 
WHY WOULD I BE FORCED TO Buy a crew member THAT is So godamm nonsensical code let me tab out of the convo FFS
CheeseWheelGuy 17 Apr @ 2:02am 
I've noticed that positive mutations cause an extremely bloody appearance on those who bear them. Not sure if that's supposed to happen.

I'm also not sure if you care about minor bug reports for not-so-complete systems that people aren't supposed to access anyway, but I thought I'd throw it out there in case it's helpful.
MegaPro1921 15 Apr @ 10:22pm 
ohhhh i see. I hope you will reimpliment it in the future!