Rivals of Aether

Rivals of Aether

667 ratings
Hat Kid (DE Update)
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22 Feb, 2020 @ 6:23pm
7 Jun, 2024 @ 6:22pm
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Hat Kid (DE Update)

In 2 collections by CircleGuy
CircleGuy's Rivals of Aether Mods
114 items
my characters/stages/buddies (no gamemode buddies)
104 items
Description
Hat Kid from A Hat in Time joins the battle!

Hat Kid has a mechanic where hitting enemies gives you pons, just like in A Hat in Time. Spend pons on badges using grounded Down Special to alter how she plays! You can have up to 3 active at a time, just like in the original game.


Neutral Special: Brewing Hat
Hat Kid wears the Brewing Hat and charges up a potion, which acts as a weak projectile. If you hold the move a little longer, it travels further!

Neutral Special (Hookshot Badge): Hookshot
Hat Kid launches her hookshot a decent distance in front of her. If it hits someone while traveling forwards, it pulls them in for a backflip combo attack! If it hits a wall without hitting another player, Hat Kid will flip into the air and get her jump back.

Forward Special: Dive
Hat Kid dives forwards. If you hit the move again, she goes into a spin! Timing your spin well enough when hitting the ground allows you to retain your momentum for movement.

Down Special (Grounded): Badge Shop
The Badge Seller appears in front of Hat Kid, allowing her to buy badges for Pons!

Down Special (Aerial): Homing Attack
Hat Kid locks on to the closest opponent within a certain range of her and flies towards them with a hitbox. Be careful, though! If the attack doesn't land or she has nobody to target, she'll be put into pratfall! Also, you can't target players when they're above you.

Up Special: Umbrella Glide
Hat Kid jumps into the air with her umbrella and opens it at the peak of her ascent. After opening it, you can descend slowly to help with recovery!


Hat Kid's stage (Time Rift): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2024672124

Legacy Build (~v2.57, pre-DE): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2871698411


This character has support for the following character interactions:
-TCO art
-Otto bobblehead
-Wall-E taunt sound
-Steve (Muno) death message
-Abyss Runes (basegame)


The sprites are by me, please do not use them or reupload this mod without my permission.

thanks to hyuponia for animating taunt for me, and reiga for making major revisions to the old portrait!!!
99 Comments
NessMB 11 May @ 9:32pm 
(PS. I'm sorry for flooding and spamming this inactive comment section. I'm just a nerd who loves writing about things I'm passionate about. I also didn't realise Steam had a character limit per message (it's 1000.))
NessMB 11 May @ 9:30pm 
( 7 / 7)
And maybe add a way to dequip active badges without needing to buy more (maybe by pressing strong over the badge in the menu.)

Some new additions I think would be cool:
A crawl. Considering how she crawls and has a crouch in A Hat in Time, I've always thought it was a bit odd how you made her just plop onto the floor.
A Down Taunt of her sticking her tongue out, like how she does to the Mafia in A Hat in Time
Add the ability to press the Strong button to dequip badges.
A face to Back Air (I haven't been able to unsee it after I saw it missing)
Projectile Badge could be a cool badge to replace N-Special since they're both long ranged moves, but I'm not sure how this would work when Hookshot is already on N-Special. It could potentially be on F-Strong instead since it is a charge move in A Hat in Time.

Again, I don't think she's super overpowered, and I love the character, but she could do with a small rebalance to tune her down a bit imo.

Okay, love the character, bye bye.
NessMB 11 May @ 9:29pm 
( 6 / 7)
I always get Magnet first, then Hover. In some situations I may also get Hookshot, but usually I just stick to Magnet and Hover. Most of the badges are seemingly a downgrade compared to her base moveset which is a little disappointing.

Since there's no way to properly dequip badges, so I almost never even try to experiment with them in real battles since it's basically a 1 way trip, so any utilisation they could potentially have is never seen since permanently losing her best options isn't worth it.

TL;DR: Hat Kid is too fast especially with Dive, attacks have too little start up and end lag making her combos and kill moves too strong, attacks do too much damage, most badges are downgrades to her base moveset, her kill power is too strong with f-air hitting into itself and f-strong as well as dragging opponents into the blast zone, Air D-Special is way too good in general.
NessMB 11 May @ 9:25pm 
( 5 / 7 )
Giving up her potions isn't really worth the trade since the potions are really useful for pressuring the opponent in comparison to the hookshot that will punish you greatly for missing.
No Bonk Badge is probably the worst badge (ignoring 1-hit wonder,) it GREATLY reduces the speed on her best movement option, with the trade being that it makes her already good comboing move slightly better at comboing. I don't think I've ever intentionally bought this one in a real battle because her base F-Special is just too good and the benefit this brings isn't worth the downside.
Hover Badge makes one of her best moves even better. I'm not actually sure if this one has a downside like No Bonk does. But it lets her recover better and cheese earlier.
1-hit wonder is funny but also losing a game to a miss-input is painful since it's permanently equipped, there's absolutely no coming back.
NessMB 11 May @ 9:25pm 
( 4 / 7)
Some of the badges also aren't very helpful in my opinion,
The scooter's speed boost is barely noticeable and not worth trading her default dash attack for since her base dash attack is a pretty good combo tool at mid to low percents while her scooter dash attack doesn't really do anything. It could potentially be used to edgeguard, but it's way too risky to even attempt that since she has way better methods at edgeguarding. It also increases the turn around time which doesn't really matter since there are ways to get around it, but it does end up making it feel a bit clunky.
Hookshot is decent, but it has a good bit of end lag and start up, which makes it a lot more risky compared to most of her other moves. It can be used for recovering, but she already has a bunch of other good recovery options, so it's not necessary for that, since she has no issue getting back on stage.
NessMB 11 May @ 9:24pm 
( 3 / 7)

F-air is also really good when paired with Dive and can let her get really quick kills off the side since F-air can hit into itself again or hit into dive and then into itself.

Air D-Special by itself is partly at fault for how strong she is because of how versatile it is. It's kind of a do-everything tool. You can combo into it, combo out of it, and automatically tech chase since it continues homing in on intangible opponents. Air D-Special is so spammable and has so much range that you can pretty easily ladder combo with it and Up Air. The description says it doesn't target opponents who are above you but that's just not true. Pairing Air D-Special with Up Special allows you to get some really early cheesey kills from the top blast zone depending on the stage.
NessMB 11 May @ 9:24pm 
( 2 / 7)

Her speed is incredible, and imo should be reduced. It's really difficult for her enemies to escape or catch her because not only is her ground speed really fast, but her air speed is pretty good too. Her F-Special (dive) makes her chasing capabilities really strong because it allows her to move really fast and also combo out of it, allowing her to essentially drag her opponents into the side blast zones if the set up is right. Dive being so fast also makes her recovery super good and with her other recovery options, makes it really difficult to actually edge guard her.
Her combo potential is also really high where almost all of her moves lead into other ones, which is admittedly really fun, but since the damage on a lot of her moves are pretty high, and have little start up and end lag, it allows her to rack up damage really really quickly. Which is a bit problematic with how good her F-Strong is, killing around 70 at the edge while not having much end lag or start up.
NessMB 11 May @ 9:24pm 
(1 / 7)

Howdy, Hat Kid player here.

I love this character and she's insanely fun to play but in my opinion, she's a bit too strong, so I tend not to use her over other characters who feel more fair.

This constructive criticism is just my opinion, I don't mean any bad feelings towards you or your creation. It's your character and you can make them however you want.
She isn't super overpowered like some other characters, and she's really fun to play so she's completely fine how she is currently.

With that said,
Aperson 26 Oct, 2024 @ 12:17pm 
@Schmampus I asked tdude about this once, he says he isn't interested in adding any more alts. Believe me I would want the Freedom alt too.
Schmampus 4 Oct, 2024 @ 11:25pm 
Bit ironic that HK doesn't have any alts based off of the unlockable colors you get in the game
How can I play as this character if I can't change my alt to THE FREEDOM