Tabletop Simulator

Tabletop Simulator

193 ratings
Star Wars Rebellion (Ultimate Edition)
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Type: Game
Complexity: Medium Complexity
Number of Players: 2, 3, 4
Play Time: 180+ minutes
Tags: Star Wars
File Size
Posted
Updated
3.775 MB
22 Feb, 2020 @ 9:19pm
29 Jun @ 9:22am
141 Change Notes ( view )

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Star Wars Rebellion (Ultimate Edition)

Description
This is a heavily scripted version of Rebellion the board game.

Includes the Rise of the Empire expansion, the fan-made Wider Front Lines expansion (which includes the option to play with the larger Galactic Struggle mission deck).

Please Note: Wider Front Lines is undergoing play testing and will change from time to time as the designer adds balance tweaks.

Much of the game is automated.
--Units will move to/from the battlefield.
--Leader Rings auto-attach and can be detached by clicking a button.
--Building Units is automated/interactive.
--Units build and slide automatically in the Build Queue.
--Some sound effects. Plan to add many more.
--The game tracks turns, so it can remind you to resolve things like Rapid Mobilization and Play an Objective.
--when recruiting, leaders are displayed next to their card in a hidden zone to help with your decision.
--Missions that place cards on top and bottom of the decks can be handled by the script for easier play.


If you need to change the script's current Phase/Turn/Step, you can click "Reset Script" button (appears after setup is complete).

If you find a mistake/bug, feel free to let me know so I can fix.

Credit to:

Eskander - This is based on his awesome Rebellion mod.
Nikolay Andreev - For creating the Wider Front Lines expansion and helping me get it into TTS.
Popular Discussions View All (5)
133
29 Jun @ 9:49am
Bug Reports
DevKev
1
25 May @ 7:44pm
Get damage tokens with new dice panels?
Bluedude
2
23 Dec, 2021 @ 5:06pm
Question on hidden card implementation (and how apply it to another mod)
Daiyamo
352 Comments
DevKev  [author] 26 Jul @ 2:52am 
hi @alexander.thi.great, There's no access code for this workshop. This workshop is free if you have Tabletop Simulator. From tabletop simulator, you click workshops, then browse, then search for "Rebellion". You should see the workshop in the search results, and subscribe to it.
alexander.thi.great 25 Jul @ 3:14pm 
Where’s the access code to download it onto the game?
DevKev  [author] 30 Jun @ 3:19pm 
Hi. After you choose Base game, or Rise of the Empire (the first setup prompt), then, without clicking any of the fan content buttons, click "Continue (no fan content)". During setup, all the extra unused content will automatically get put away, back into the box.
jeff.s.wiggins 30 Jun @ 12:53pm 
How do I only play with the base game and ROTE expansion? I don't want to play with anything other than the two boxes that FFG made for the game IRL
87ii 29 Jun @ 7:23am 
thanks devkev amazing, and i think i see the rebel has been changed to red, thank you very much. :steamhappy:
DevKev  [author] 28 Jun @ 10:08am 
I thought about leaving the chat message about the leader and mission, and only removing the ping. I tend to be wishy-washy about where I'm playing a mission. I'll drop my leader in 3 different systems before I finally come to a decision: "this is the system". This fills up the chat with a lot of updated messages. The original intent was to help the AI player know what mission was being played in which system so it could make a decision to oppose. A human player changing their mind would confound it, so I have to go a different path with an AI player and prompt the human player to signal they are done selecting a mission system.
Will 28 Jun @ 12:36am 
Oh damn, i liked that feature.
DevKev  [author] 27 Jun @ 11:15pm 
I removed the pinging for now. It was originally added as part of the AI player code.
87ii 27 Jun @ 6:15pm 
thanks ill give it a try, by the way the new addition recently with the auto-pings that happens when you reveal a mission then drop a leader.

is there a way to turn these off? we just had a issue last game were the ping made it seem as the other play accepted the mission and did not intend to contest. but in reality it was the ping from the mission that was somehow delayed for one player, maybe because of ping.

if there could be the option to toggle it on and off that would be amazing,

thanks for all the amazing work so far!
JME 25 Jun @ 3:18pm 
Awesome mod - great job and thanks!