RimWorld

RimWorld

1,084 ratings
Enemy Self Preservation
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
320.254 KB
24 Feb, 2020 @ 1:57pm
17 Mar, 2024 @ 2:40pm
19 Change Notes ( view )

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Enemy Self Preservation

Description
BE AWARE THAT THIS MOD WILL DECREASE COMBAT DIFFICULTY SIGNIFICANTLY.

Humanoid enemies are no longer suicidal and will flee from combat when they are in a significant amount of pain.

It is designed to be used with my other mod Faction Raid Cooldown, but can be used standalone.

Also I highly recommend using No One Left Behind as well.


Mechanics
By default the base pain level = 25%, but you can set this to whatever you want in the mod settings menu.

A regular humanoid will flee if their pain exceeds the pain level.
A humanoid with the 'Wimp' trait will flee when they receive any injury.

If over half the raid is fleeing/has fled, the rest of the raid will flee.

Your colonists, animals and mechanoids are not affected.


Compatibility
Uses harmony for maximum compatibility but I've added some stuff to the 'pawn damaged' code so if you run into any weird issues try moving this mod around in your mod load order.
276 Comments
Mlie 11 Aug @ 2:11pm 
浩O天 9 Aug @ 1:57am 
This can be regarded as a truly great mod. I hope there will be a sequel. Thank you!!!
ImTheLichBruh 8 Aug @ 12:25am 
it works but there are no options to control the percentage before raiders flee.
nana_the_ninja 1 Aug @ 4:25am 
Seems to be working. Tested with 300~ mods
D3K43 26 Jul @ 7:12pm 
Does this work without even needing an update? I might as well give it a try...
Galzein 25 Jul @ 1:53pm 
do these projects have a github?
Khorne Flakes 21 Jul @ 4:57pm 
Assuming Murmur is actually done with these mods, you could request Mlies(the guy whose made it his mission to fix outdated mods) to update this... presuming Murmur would be okay with it.
Groucho 21 Jul @ 11:59am 
Fingers crossed for an update or continuation, this was one of my essentials.
Ghostmare 17 Jul @ 9:54am 
Waiting till someone take over this mod and faction raids cooldown. We need these 2 mods updated...
Khorne Flakes 14 Jul @ 7:01pm 
I'm going to assume that since these mods(this, Faction Raid Cooldown, Faction Resources) are delisted, they're never gonna get an update?