RimWorld

RimWorld

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[FSF] Advanced Bionics Expansion
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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3.573 MB
25 Feb, 2020 @ 12:53am
12 Jul @ 3:30pm
194 Change Notes ( view )

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[FSF] Advanced Bionics Expansion

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.6
26 items
Description
Description

This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required. This mod expands the scope past the normal vanilla bionics. It adds a new set of advanced bionics with 150% efficiency and a number of different implants that can be installed in various locations. To craft them you must research new ultra tech research projects (Tech Prints are required if you have Royalty). Advanced bionics generally cost double their normal counterparts.

The vanilla Archotech that was previously at 150% efficiency is now 200% efficiency. It is now truly beyond human comprehension as the tooltips suggest. It's extremely powerful but also extremely rare and expensive.

List of Vanilla Bionics/Implants

This mod includes everything from my mod Vanilla Bionics Expansion which fills in missing prosthetics/bionics/archotech such as Nose, Ear, Eye, Jaw, Arm, Spine, Heart, Lung, Kidney, Liver, Stomach and Leg. It adds a new tier Advanced Bionics as well as a number of more unusual parts for Advanced Bionics and Archotech.

A full list of bionics/implants can be found in the pinned thread here.

Mod Settings

The mod settings require XML Extensions and can be found alongside others in the mod setting section. All mod settings are off by default.

Elite Bionics Framework Additions

If Elite Bionics Framework is loaded alongside my own mod all bionics will have a HP bonus. This mod is not required it is simply an optional addition. Below is the logic of the HP bonuses.

Bionics +25% HP
Advanced Bionics +50% HP
Archotech Bionics +100% HP
Durable Bionics +25% HP on top of bionics tier (Total of +75% HP)
Fragile Bionics -25% HP on top of bionics tier (Total of +25% HP)

Vanilla Skills Expanded

If Vanilla Skills Expanded is loaded alongside my own mod the Bionics expertise will be added. This allows all bionics and bionics related items to be crafted faster.

Compatibility

This mod will likely run with other bionics mods like EPOE or Rah's Bionics but it is not recommended. Running multiple large bionics mods will result in duplicate body parts with differing stats. My mods are designed to be run on their own or in conjunction with bionics mods that simply add additional implants.

Recommended Mods

Prosthetic No Missing Body Parts
This mod changes how the game checks for hands and feet making it possible to wear items such as gloves, boots and rings on bionic limbs. Check your mod settings for it to ensure all possible bionics are enabled.

Elite Bionics Framework
THIS MOD IS NOT REQUIRED
This mod can be run alongside my own mod. If my mod finds it enabled a HP bonus will be added to bionic parts. To my knowledge and from my brief testing it can be installed and uninstalled without issue.

Xenobionic Patcher
While A Dog Said is the popular choice for animal bionics. Xenobionic Patcher makes bionics a one size fits all. You can install normal human bionics on your animals without crafting, finding or buying separate bionics.

Bionic Icons
Modifies the icons for bionic boxes so you can tell what they contain without clicking on them.

Credits

Made by FrozenSnowFox
A icons are from Game icons[game-icons.net] and were modified by me. They are used under the CC BY 3.0 Licence[creativecommons.org]
The Bionics Table texture was put together by FrozenSnowFox by gluing together Rimworld textures.



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Popular Discussions View All (7)
133
6 hours ago
PINNED: Bug Reports
FrozenSnowFox
66
12 May @ 3:22am
PINNED: Feedback and Suggestions
FrozenSnowFox
4
28 Oct, 2022 @ 3:39am
Git repository
Annemie
775 Comments
FrozenSnowFox  [author] 5 hours ago 
@radiox
Oops, I'll have a fix uploaded shortly.
radiox 5 hours ago 
Some of your items is trying to add stats that dont exist on odyssey
Could not resolve cross-reference: No RimWorld.StatDef named VCEF_FishingYieldFactor found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference: No RimWorld.StatDef named VCEF_FishingSpeedFactor found to give to RimWorld.StatModifier (null stat)
Wintermist 2 Jul @ 9:45pm 
@FrozenSnowFox Gotcha, I just wasn't sure what it did and if I should keep my age down lol. I love the buff though. The description made it a bit unclear if you could just swap the brain to a new body and keep on trucking, which in itself would be a very cool feature. Get the new genes, but keep the personality kinda thing.

Resleeved is a more convenient way to do that I suppose ;) But yeah, I got the impression it was something I could do with the positronic brain.
FrozenSnowFox  [author] 2 Jul @ 9:09pm 
@Wintermist
I'm afraid its just a brain replacement intended to help deal with brain conditions like Alzheimers and dementia. If you want to do the whole body jumping thing I suggest you look into Altered Carbon 2: ReSleeved.
Wintermist 2 Jul @ 8:42pm 
Hmm, does the positronic brain make them live forever? Like if the body dies you can put it in a new body?
FrozenSnowFox  [author] 28 Jun @ 12:52am 
@Niks101
There shouldn't be a problem with adding it midgame.
Niks101 27 Jun @ 11:54pm 
Can i add this mod midgame?
FrozenSnowFox  [author] 21 Jun @ 3:03pm 
@[VME]SoundWave{soldier}
I'm not sure how it could cause such issues that something like that would happen. Anyway you'll have to talk to the EPOE dev they've been maintaining a compatibility patch on their end.
[VME]SoundWave{soldier} 21 Jun @ 10:24am 
The mod is no longer compatible with EPOE, because when I put this 2 mods together the game doesn't even open
sheltrer 15 Jun @ 9:57pm 
oh thats goated thanks bro