RimWorld

RimWorld

26 ratings
Uniform Vanilla Walls
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
179.073 KB
26 Feb, 2020 @ 1:25pm
21 Jul, 2021 @ 12:58pm
5 Change Notes ( view )

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Uniform Vanilla Walls

Description
Retextures of the central devide of all walls to be uniform for better blending between surfaces.
19 Comments
Ontheheavens 27 May, 2023 @ 2:02am 
Can we get an update, even if it's only a change of a number in XML?
Malicious_Fetus 1 Nov, 2022 @ 2:04am 
works fine on 1.4
ГАНКУЛ 13 Jun, 2021 @ 8:38am 
I did not understand what this mod was doing, the marble walls were both in the form of bricks, and the rest were in the form of bricks.
K'Braid  [author] 31 May, 2021 @ 12:42pm 
thanks for informing me! i'll fix my updated mods
5katz 31 May, 2021 @ 8:57am 
hey there, you changed the PackageID by accident, it has a "_copy" at the end of it and as such is kicked out of any active modlist, would be nice if you could revert that
K'Braid  [author] 11 Mar, 2020 @ 9:42am 
@AerosAtar thanks! worked like a charm!
AerosAtar 11 Mar, 2020 @ 6:38am 
@K'Braid Oh. Whoops. Just realised I missed something from my earlier instructions (adding the /graphicData/texPath to the end of the xpath designator on both operations). Maybe that is why your walls vanished?
AerosAtar 11 Mar, 2020 @ 6:37am 
@pinbuck Good plan! (Why am I too stupid to think of things like that for myself?) Anyway... I checked and those changes I made worked perfectly - the wall visuals are updated to the ones with the uniform central divide.

@K'Braid No idea why your walls vanished. It works for me. The entire thing looks like this:

<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName = "Wall"]/graphicData/texPath</xpath>
<value>
<texPath>Things/Building/Linked/Wall</texPath>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[thingClass = "Mineable"]/graphicData/texPath</xpath>
<value>
<texPath>Things/Building/Linked/Rock_Atlas</texPath>
</value>
</Operation>
</Patch>
K'Braid  [author] 10 Mar, 2020 @ 5:26pm 
@AerosAtar while it did remove the errors, it also deleted walls form the game entirely. I still can barely grasp how patching is supposed to work most of the time.
pinbuck 10 Mar, 2020 @ 1:38pm 
@AerosAtar use camera+ and make a comparison