Age of Wonders: Planetfall

Age of Wonders: Planetfall

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Buffed Melee
   
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26 Feb, 2020 @ 1:51pm
10 May, 2021 @ 7:34am
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Buffed Melee

In 1 collection by Mr. Phansea
Roguerifler's Planetfall Mods
14 items
Description
Synopsis:

This mod buffs melee units by making them more resilient to ranged damage when in melee and by making them less dependent on the ability to stagger and having stagger resistance to be effective.

Description:

Melee units currently are rarely more than fodder units and require multiple mods granting both stagger resistance and higher stagger level to be remotely effective once you hit the mid game. The problem is that they are so dependent on being able to stagger their target and get off their counterattack in order to survive. This mod makes three simple changes to rectify the above problem.

First, melee overwatch is no longer canceled by stagger. This makes melee match-ups less determined by stagger resistance and keeps staggering a melee unit from depriving it of two attacks.

Second, when a melee unit attacks another unit with a melee weapon, the attacker gains the “Engaged in Melee” buff for one turn. The “Engaged in Melee” buff grants a 40% accuracy penalty to incoming ranged attacks. This buff is bypassed by overwatch ranged attacks, attacks from shotguns, and ranged attacks from air units. This essentially gives melee units an analog to cover which makes them more survivable if they get into melee.

While the above changes may seem to be a bit strong, there are so many hard melee counters in the game that in practice it doesn’t seem to make them overpowered. Overwatch hard counters melee and every faction has access to it. Most factions have CC effects that are uneffected by hit chance reduction to debilitate melee units that have closed the distance. AoE attacks can target the hex adjacent to a melee unit bypass the accuracy penalties. During my two full playthroughs with this mod melee felt useful, but I would not characterize it as overwhelming once I kept the above counters in mind.

Additionally this mod changes the Counter Strike hero trait to give +50% more damage when using melee overwatch and the attack cannot miss.

Compatibility:
This mod does NOT change any unit records. It changes the Flying, Floating, Walking movement property groups to apply its changes. It also modifiers the Counter Strike property group. It should be compatible with other mods that do not change these particular records.
30 Comments
DoctahZay 13 May, 2024 @ 5:13am 
Late question: what can my unit do when an enemy melee unit has engaged with them? My melee unit will be countered if I strike it first. My ranged unit will be Overwatch'd if it tries to run away from the enemy.
nekura 16 Feb, 2023 @ 1:55am 
Thanks for the great mod! I like the idea that air units can easily attack enemy units in close combat as well.
Shuji 15 Oct, 2021 @ 9:23pm 
thank you for these mods. i like to think that charging into guns would always be devestating but melee oriented futuristic military troops would also be armed and prepared to take gunfire with some sort of upside and counter measures with stuff like specialty armor or other sort of safety measures. it makes sense, thank you!
Cleric_McManus 22 May, 2021 @ 9:49am 
Awesome mod, thanks @RogueRifler
Mr. Phansea  [author] 10 May, 2021 @ 7:57am 
Updated for 1.404
Mr. Phansea  [author] 3 Dec, 2020 @ 11:46am 
Updated for 1.403
Mr. Phansea  [author] 19 Nov, 2020 @ 9:43am 
Updated for 1.402
Mr. Phansea  [author] 16 Nov, 2020 @ 7:11pm 
3.5 The Vanguard in particular do not, but they have Overwatch on their T1 core, they have Targeting Field and they have the Steady Aim passive in addition to ample AoE stagger.

4. If you think that melee is interesting in the base game, more power to you. You don't have to use this mod. I just found that every time I played a melee faction, my light melee units were only useful if they staggered enemy units and were immune to staggers themselves. If they couldn't stagger their targets they just died. Given how many fun and interesting unit mods there are, it felt pretty lame that you needed 1-2 armor mods and a melee stagger mod on them to be useful in the end game.

I've played / modded this game for 1.5k hours and I can't imagine playing without it. If you don't like it, that's fine I don't need you to like my mod. Flinging around personal insults does nothing to further your claims, it honestly makes your post sound childish.
Mr. Phansea  [author] 16 Nov, 2020 @ 7:11pm 
1. Overwatch does counter melee. It literally is first strike for ranged attacks. Yes, you can run around isolated instances of it, but a staggered formation of overwatch will cause significant casualties to an advancing melee force. Even engage traits like Skitter were designed such that their effects do not impact overwatch.

2. Knockback effects are countered by heavy units. There are many heavy melee units to choose from to deal with Trenchers. Also you can trigger their overwatch by moving and then issue your attack.

3. You are acting like stagger is now useless against melee. It's still great. The only difference is that the first instance of stagger a unit receives only deprives it of one attack, not two. Most factions also have additional CC effects that hard counter melee that bypass the Engaged in Melee trait.
ethorin101 16 Nov, 2020 @ 4:05pm 
Continued
I'm amused by how many of your "these are good CC that still counters melee" involved things who's ONLY CC effect was, in fact, Stagger. For instance, Vanguard Grenades, in fact, I'm not sure I recall ANY CC effects the Vanguard have that are not Stagger. Plenty of defensive buffs, plenty of ways to make an enemy easier to hit, but not really CC.

Honestly, I can't help but feel that you basically took all the interesting parts of using melee effectively and said "I don't want to engage with this" and took all of that out instead of doing something like, say, addressing the "melee units aren't actually meaningfully tankier than ranged units" problem. Though, even that is somewhat exaggerated in your video, since you are comparing a T1 melee to a T2 ranged unit.