Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Stagger immunity is rare thing to have, you need to mod it (and you cant on some races) or this is high tier unit. 3 golems can stagger to 0 ap vanguard walker and units around him, while dealing tons of damage.
Why do you thing massive stagger is so rare on T1-T2 units? And on aoe its even stronger.
Even without heritor tricks this is OP unit now, and with it even more broken.
By default the Golem's base weapon has 3 optimal range and a max range of 7 with an accuracy penalty of 10% beyond the optimal range. So with 2 essence (+2 range + 20% accuracy) the Golem does not have a base 110% accuracy at range 9. It in fact has an accuracy of 70% at range 9 (similar to the accuracy of a Sniper rifle). So this unit, which has damage similar to a sniper rifle, unlocks range and accuracy similar to a sniper rifle with its scaling essence property. I don't see any issue with this.
Many T2 units have abilities that are much better than the Golem's default AoE, usually they are single actions, have better range, and sometimes apply better status effects (Purifier, Gunship, Ramjet, Harrier, just to name a few). An ability that can only be used by spending essence shouldn't be on the weaker end of the spectrum of similar abilities.