RimWorld

RimWorld

1,725 ratings
RimWorld - Witcher Monster Hunt
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Mod, 1.2, 1.3, 1.4
File Size
Posted
Updated
27.365 MB
27 Feb, 2020 @ 5:54am
25 Oct, 2022 @ 5:14am
27 Change Notes ( view )

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RimWorld - Witcher Monster Hunt

Description


[www.patreon.com]

This mod is currently CE compatible.



RimWorld: Witcher Monster Hunt is a standalone mod adding 16 new monster encounter quests to vanilla game. Quests vary in difficulty and provide unique rewards, giving you a taste of what it’s like to be the Witcher on the Rimworld.

All monster descriptions and quest text have been written with RimWorld universe in mind - you can notice mentions of Glitterworld scholars trying to understand the basilisk venom, or imperial soldiers lost to a golem. This mod, just like any other mod made by us, will not ruin your immersion. After all, you’re still playing RimWorld!

Each monster has unique abilities and traits, in line with how they are presented in The Witcher tv series, games and books. Nekkers will flee from combat only to jump back in when the odds turn, Chorts will send your soldiers into berserk rage whilst they close the distance for the kill, whilst Leshy will command a pack of forest animals, attacking you with psychic energy.

These contracts can be difficult and should only be handled by medium to late game colonies.



Please report any bugs in the comment section below.





























Q: Is this mod CE compatible?
A: Yeah.

Q: Can these monsters spawn in the wild?
A: No. They only appear on Witcher contract quests.

Q: Monster are not hostile and quests auto-complete
A: You somehow don't have the monster faction in your world. Go to "options" then "mod options" click "vanilla expanded framework" in general tab click "add faction" and click "do nothing" until you see "new faction:monsters" click "add faction".

Q: How can I create trophies?
A: You need to bring back the body of your killed monster. It’s an ingredient in a new recipe on the art table.

Q: These monsters are super powerful!
A: Yes, hence you should not rush to kill them too early in the game. Assemble a powerful strike force and only then venture on to kill them.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. In 1.2 and below, if you are however adding it to a running save, make sure that Orion’s Faction Discovery is up and running. In 1.3 and above, the Vanilla Expanded Framework provides this functionality. DISCLAIMER: Do not remove this mod once added. Instead, you can disable all events in the mod options menu. Removing this mod will cause issues as it adds factions to the world generation.

Q: Can these monsters be tamed?
A: No. They are a pure combat challenge.




Graphics created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

Excellent execution of the code by Sarg Bjornson

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated brings me one step closer to my dream home. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]











Popular Discussions View All (1)
15
10 Dec, 2023 @ 11:54pm
PINNED: Bug Reports
Sarg Bjornson
808 Comments
Sarg Bjornson  [author] 28 Jun @ 7:29am 
Also for fuck's sake be patient
Sarg Bjornson  [author] 28 Jun @ 7:29am 
Not this one
SalzStange 28 Jun @ 7:04am 
Do you plan to update the mods you made? Sarg bjornson and Oskar Potocki?
Dozens of your mods are outdated
QraTz 18 May @ 3:14am 
Medieval playtrhoughs seem to finally be having their prime time. Many amazing mods to do a great run, but im really missing this one hahaha
TheShadowKnives 30 Apr @ 11:56am 
So excited for this to come out! Love your work Sarg and Oskar. Thank you so much!
ultimatealphauniverse 26 Apr @ 9:47am 
Can’t wait for this plans
Sarg Bjornson  [author] 20 Apr @ 10:39pm 
You lack the monster faction
TheFirebender 20 Apr @ 8:02pm 
Have this installed in my 1.4 playthrough,but recently discovered that monsters on mods quests stay passive no matter what. Can someone identify the problem?
HIVEMIND 29 Mar @ 12:51pm 
would be a nice medieval 2 addition as standalone <3
Realm Imp 24 Mar @ 7:34am 
are you going to integrate ghouls with the ghouls in anomaly?