RimWorld

RimWorld

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Rimhammer - The End Times - WITH GUNS!!
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Mod, 1.2, 1.3
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16.107 MB
27 Feb, 2020 @ 10:44am
10 Sep, 2022 @ 6:34am
16 Change Notes ( view )

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Rimhammer - The End Times - WITH GUNS!!

Description
NOTE: THIS MOD WILL BE OBSOLETE FOR VERSION 1.4. USE THE OTHER BASE RIMHAMMER MOD, AS IT WILL NO LONGER AFFECT TECHNOLOGY IN THE GAME UPON RELEASE FOR 1.4.

Discord link: https://discord.gg/UCmQbCT

This mod is intended to add Warhammer into your RimWorld experience. This mod, adds Warhammer themed stuff to the game, but leaves the tech tree intact (it doesn't remove any futuristic items).

The Rimhammer mods should be placed at the bottom of your mod list. Place the base Rimhammer - The End Times - WITH GUNS!! mod at the bottom, then put the race/faction mods under it (order doesn't matter for the race faction mods, as long as they are loaded after the base Rimhammer mod).

This is the base mod for the Rimhammer mod series, and sets up the groundwork for the other mod extensions that will arrive in the future such as the races.

Things that this mod does/adds:

-Adds coal as a mineable resource that can be used to fuel stoves, forges, and such.
-Adds a furnace stove that can be used to cook at, as well as keep a room warm.
-Adds a floor brazier that can be used for light, and heat.
-Adds wall sconces for lights, to keep the rooms looking better.s
-Adds two methods of food preservation: pickling (for meat and veggies) and curing (for meats, significantly extends shelf life of meats, but requires some effort).
-Replaces the modern electric smithy with a wood/coal fueled smithy
-Adds chaos monsters as a new hidden faction that will attack your colony. Current list: Chaos Spawn, Razorgor, Jabberslythe, and Tuskgor.

-Adds a new victory quest: Great Chaos Portal Journey. Journey to the great chaos portal, and destory it to save the old world (and win the game)! Finally a medieval game win condition!
-Adds new quests: Nearby Jabberslythe Lair that needs to be cleared out, nearby Small Chaos Portal to destroy.

-Adds Chaos Wastes biome. Makes all non ice sheet tiles around the north and south poles into Chaos Wastes biome rather than what they'd be otherwise. There are settings built in to control how far south the chaos wastes extend.

-Adds a few magical items: Healing Potion, Wand of Resurrection, Staff of Burning Death

-Adds a map event called the Chaos Storm. While a Chaos Storm is raging, any pawn not in shelter will have a new health condition applied, which increases the more they are exposed to it. The new health condition is Chaos Corruption. As the Chaos Corruption level increases, the likelihood that the pawn (non-animal) will go into a Berserk mental state rises. If the Chaos Corruption level becomes high enough, the pawn may turn into an abomination; the Chaos Spawn. If that happens: the pawn is considered dead, and can’t be redeemed.

Pawns that see a Chaos Spawn will have a negative mood penalty applied; however, pawns that see a dead Chaos Spawn will get a positive mood boost. If a pawn somehow reaches a Chaos Corruption level of 100% without becoming a Chaos Spawn, that pawn will die.

Eating meat from a Chaos Spawn will increase a pawn's Chaos Corruption level, potentially causing the Chaos Corruption issues mentioned above, and cause negative mood modifiers.

Animals exposed to Chaos Corruption may go maddened, but will not turn into a Chaos Spawn.

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Discord link: https://discord.gg/UCmQbCT

Discuss this at Ludeon: https://ludeon.com/forums/index.php?topic=47626.0

Buy me a coffee: https://ko-fi.com/sickboywi

If you'd like to speed up the process of release, please consider supporting me on Patreon. The more support I get, the more motivated I will be to create more races/factions. https://www.patreon.com/SickBoyWI

This mod took many, many hours of work. Special thanks to the Lord of the Rims series for inspiration, and for some great examples to get me going. Also, special thanks to the people at the Ludeon forums who answered my programming/config questions. This series will likely not be released fast. I'm one person, and the amount of work involved is significant. This first mod took easily over forty hours of work.

Super special thanks to Discord users "Dino's Bar and Grill" for the forge/anvil texture, and Rebelrot for the super sweet chaos spawn and razorgor images!!

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Changelog
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1.1.0.0 2020-02-26
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Updated for version 1.1.

1.0.0.30 2019-12-13
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Added ability to administer healing potion to downed pawn. Altered config so that trade caravans will carry healing potions and wands of resurrection.

49 Comments
Sweaty Leech 1 Mar @ 10:37am 
Forgot one: I hold ghal maraz
Sweaty Leech 1 Mar @ 10:36am 
The Empire! Summon the Elector counts! I command here! My rule is absolute! My name is Franz, many call me Emperor... March! they will obey.
SickBoyWi  [author] 22 Oct, 2022 @ 6:23am 
NOTE: This mod will be obsolete for 1.4. The other version of the base Rimhammer mod will no longer affect technology, so you should switch to that one. 1.4 update is almost finished for that mod.
Ambiorix 21 Oct, 2022 @ 8:15am 
I hope this gets updated for 1.4, i've had so much fun with it!
Carsismi 15 Oct, 2022 @ 4:32pm 
Ok after several gameplays with Rimhammer it appears that outside of the Jabberslythe, all the chaos fauna from the wastes(and i think Chaos Spawns) are not appearing on the animal lists. and since they dont appear you can issue hunting orders for them.

Strangely, they appear on the list of venerated animals if you have Ideology installed. please consider updating those into animals. even if they are chaos originated they could just be 100% angry tameable and stuff.
Carsismi 29 Sep, 2022 @ 4:26pm 
i think i found an issue related to Chaos Wastes creatures. well, not 100% if its caused by my other mods (Regrowth, Vanilla Expanded, Realistic Planets) or if its a deliberate thing but even on their actual biome it appears Tuskgors and other beasts like that dont appear in the animal list.

also, if you have Medieval Overhaul installed it appears their biomes overlap with the Rimhammer Old Forest so it never spawns on map.
Carsismi 29 Sep, 2022 @ 4:08pm 
@Stargazer i think it has to do with the Simple Research Benches for each racial. the Medieval Overhaul page actually notes that on its info but so far it appears to not really affect gameplay much.
SickBoyWi  [author] 10 Sep, 2022 @ 6:34am 
UPDATE: Odds & end fixes / tweaks. Nothing major.
SickBoyWi  [author] 25 May, 2022 @ 1:09pm 
UPDATE: Fixed issue with flame size on chaos portals at chaos portal quests.
Name 16 Apr, 2022 @ 4:08pm 
will raiders still have guns