XCOM 2
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[WOTC] Mass Effect Advanced Weaponry
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28 Feb, 2020 @ 9:38pm
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[WOTC] Mass Effect Advanced Weaponry

In 1 collection by Lord_Poncho57
[WOTC] Mass Effect: Weapon Armory
12 items
Description
Salvaged from a damaged Collector Cruiser, these advanced weapons can only be used by those who are able to handle the raw power.

Here's a pack of the advanced weapon choices from ME2. Been something I've wanted to do for awhile, but the lack of an M-300 Claymore model was problematic. But with a bit of time, and magic in 3ds Max, it's finally done.

FEATURES:
-M-76 Revenant Assault Rifle
-M-98 Widow Sniper
-M-300 Claymore Shotgun

QUESTIONS AND ANSWERS:
Q: Does this weapon have conventional/magnetic/beam tiers of weapons?
A: Yeah. Just build the vanilla upgrade in engineering to get these.

Q: Can this be used mid-campaign?
A: I'd always recommend starting new just to be safe, but in theory, it should be safe.

Q: Add X, Y, and Z!
A: No guarantees.


CREDITS:
-Bioware - Meshes, sounds, and textures
-LordPoncho57 - M-300 claymore model and textures, and editing everything for XCom 2
27 Comments
blasterscope 29 Apr @ 1:02pm 
any chance of you making a xcom 2 vanilla verison?
cyrneco 3 Feb, 2024 @ 9:01am 
The AreaSuppression animation (in lwotc) doesn't play. Any Idea how to add that animation?
In any case thanks for your mods, great stuff.
Aven Oul 27 May, 2022 @ 9:44am 
how fortunate that another mod that i have has a Shepard cameo in it
Swanky 23 Oct, 2020 @ 3:15am 
@(=VeerS=) You can change basic stuff in the respective weapon.ini file. I'd recommend using Weapon Skin Replacer and its config file in the long run so your changes are persistent throughout updates, though.
For example, I've changed the damage output of the Claymore and the clipsize so it's closer to the ME equivalent. Note that this works only for basic stats and not for advanced tech like what the Axe mod is doing (adding extra damage to robotic units, for example).
(=VeerS=) 22 Aug, 2020 @ 6:44am 
I've been waiting for the Widow for WOTC & you gave me 2 better. The Wildly inaccurate but hurts like a truck Revenant & the easy mode on insane Claymore. I remembered how much I loved them. Sadly, the stats are basic, could've gone with +1 on stuff like crits or pierce just to make it sweeter. But I already tweaked the stats in the config files so I guessed it's all good.

I don't think you take requests, but there is a love I always think of, the Arc Projector. Could just port the model as a grenade launcher I don't know...
Bluemethod 25 Jun, 2020 @ 7:11pm 
Damn, okay I won't play around with the overhaul. Thank you for this mod though it's amazing.
Lord_Poncho57  [author] 25 Jun, 2020 @ 5:55pm 
Ah, LWOTC, that's (probably) why. This was built for only WOTC in mind, but once LWOTC comes to the workshop I'll work on patches for the weapons.
Bluemethod 25 Jun, 2020 @ 5:47pm 
ME N7 Weaponry and ME Cerberus Armory mods seem to show but not this one, it's so weird. I have this same issue with Resistance Weapons Mod too. There must be something inside LWotC or a conflict somewhere. I just don't know where to started looking.
Lord_Poncho57  [author] 25 Jun, 2020 @ 5:42pm 
Strange, it should be working for you, not sure why. I never had issues when testing it and I never patched it, plus I don't see any other reports.
Bluemethod 25 Jun, 2020 @ 5:14pm 
If you mean the vanilla MAG rifle I do have it built. There's one of each MAG weapon built and in my inventory. But I do not see the tier 2 versions of AR, Sniper or Shotgun.