Stellaris

Stellaris

277 ratings
Advanced Weapons (4.0+)
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4.927 MB
29 Feb, 2020 @ 4:31pm
22 May @ 7:34pm
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Advanced Weapons (4.0+)

Description
Compatibility fix Major update and overhaul for Advanced Weapons

This originally started as a version compatibility but has since grown into a substantial rebalance and rework.

General overview:

This mod adds many late/end-game weapons and a handful of utilities to make your ships and starbases and defense platforms potentially-threatening even to fallen empires and crisis factions.

Amoeba Strike Craft: Amoeba-based strike craft enhancements to the vanilla variety, with an "Egg" bomber type that focuses on maximizing damage at the expense of being less maneuverable and a "Shark" type that excels at attacking other strike craft and even missiles. Later models are shielded for added survivability.

Particle Projector Cannons: Powerful all-rounder weapons with no real weaknesses without any exceptional strengths but range.

Twin Kinetic Artillery: Improved versions of the base Kinetic Artillery with better range and shield-punching abilities.

Twin Autocannons: Devastating close-range hailstorms of bullets that shred shields and exposed hull but have issues with armor.

Bigger Mass Accelerators: Improved versions of the base Mass Accelerators with better range and shield-stripping (and punching) abilities, and even mitigating some of the weaknesses of the base

Better Lance Batteries: Devastating long-range beam weapons that struggle with shields, but devastate both armor and hull.

Crystalline Missiles: Explosive missiles and torpedoes (both G-slot) that bypass shields and scale their damage with the target size. Very effective at attacking capital ships.

Crystalline Sliver Missiles: Variations on the above for S and M slots with a small size-scaling damage bonus. Fast time to target with low health and low evasion. Now you, too, can have your very own Carnival (Arpeggio of Blue Steel reference) in space! (New 2/14/23)

Crystalline Cruise Missiles: A further variation on crystalline missiles for L slots. They have a size-scaling bonus in between Missiles and Sliver Swarms with a higher base damage, exceptional range, and fast flight time at the cost of a slow fire rate. While they are durable enough to avoid being swatted by a few PD guns, they can still be brought down if enough PD turrets are available to focus them down.

Heavy Flak Batteries: Larger Flak batteries able to use M and L slots for enhanced range and damage against missiles and strike craft. Quite usable as main line weaponry in a pinch and a fair early/alternative to the Aegis point defenses.

Advanced Point Defenses: The Aegis point defense system excels at high accuracy and rate of fire, and later models outpace most other common point defense versions. Able to strip shields thanks to kinetic projectiles, but struggles with armor.

Advanced Armor-Hull Components: In an effort to perhaps reduce the massive casualties and slow down the pacing of battles a little (or give high-tech empires a bigger edge over the zerg swarms), there are also rare armor technologies possible that give bonuses to both armor and hull at the cost of being ridiculously-expensive.

Additionally adds a few tiers of Reactor Boosters (since these weapons often demand a hefty toll on power) as well as an extra tier of Afterburner (for extra zoomies for the lulz)




All credit for art and assets and original concept belongs to the original author here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=739477966

I am amenable to removal of this mod at the author's request, ideally in the circumstance that the original is updated.
82 Comments
jasonft 12 hours ago 
What do you have to have to get the new missiles? I have seen PPCs but not the missiles.

Personally I was always a fan of the Whirlwind Missile line and was hoping to see it continue to type V.
Baltimoron 16 Jun @ 8:25am 
Is there a 2.1 / 2.1.3 version floating around?
Bluetail 16 Jun @ 7:13am 
Amazing Space Battle compatible?
Galad 19 May @ 9:23pm 
Thanks for the update!
Drunk Devin 16 May @ 8:44am 
Thank you for updating this!
Fran 15 May @ 1:20pm 
Well...thats kinda true XD Thank you foir that quick answer <3
Kiithnaras  [author] 15 May @ 1:15pm 
Yes, the AI can use most of these components. I believe the only thing I have them set to NOT use is the White Matter Bombardment - having the AI glass your planets into barren wastelands is not fun
Fran 15 May @ 1:11pm 
The AI uses this too i guess?
我是萌萌哒 15 May @ 5:53am 
4.0 please
Galad 14 May @ 8:44am 
Any updates coming for 4.0? My attempt to use the mod with 4.0 (worked fine with 3.14) has lead to crashes when I start a new game. Did the painstaking turn one mod off at a time procedure, and unfortunately this was the culprit. Use NSC3 and newest ESC Next as my only starship mods.