Stellaris

Stellaris

69 ratings
Caravaneers and Nomads coexist
   
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262.907 KB
29 Feb, 2020 @ 8:12pm
16 May, 2022 @ 12:17pm
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Caravaneers and Nomads coexist

Description
This lets Nomads spawn even when you have Megacorp DLC enabled (in vanilla this prevents Nomads to be spawned in their event) but it does not guarantee for them to appear. I only removed the block ...
48 Comments
akeean  [author] 23 May @ 6:41am 
I'm currently not active in Stellaris and have no insight if the Caravaneers/Nomads are even still in the game and how their event chain now work with the changes that happened.

I'll update it when I try out Stellaris again, once I hear the growing pains from the big changes in 4.0.* have passed.

Definitely don't try to run it with 4.0 before - you'll likely break your save or at least the event chain.
PedroMarques 20 May @ 6:51pm 
will the mod be update to 4.0?
akeean  [author] 8 Jan, 2024 @ 2:24am 
Mod is currently not compatible to Stellaris. Last tested working version is 3.6
Riekopo 1 Jan, 2024 @ 6:42pm 
need update?
forbiddenlake 30 Mar, 2023 @ 6:55pm 
3.7.4 - should work but the plural name might be broken, as "NAME_Namarians" no longer exists in the localisation files
akeean  [author] 27 Nov, 2022 @ 12:14pm 
This mod is currently outdated, I didn't check if the last patch changed the Nomands event file, or if any syntax changed (which could cause bugs or events not fireing).

This mod only allows the Nomads to spawn, which the activated Megacorp normally DLC prevents (in favor of the Caravaneers and their EA lootboxes). No idea if Paradox changed anything about the Nomads, do as you think is best.
Peter34 26 Nov, 2022 @ 2:25am 
I remember back before the Megacorp DLC came out, the Nomads would sometimes offer me the opportunity to purchase a huge fleet for a silly low price, very early in the game. That was just stupid and horrible.

Has that been fixed, or is it something I ought to worry about before deciding whether to enable this mod or not?
akeean  [author] 14 Sep, 2022 @ 1:21pm 
@ranma100 I think this requires a new game, since that is where nomads/caranveers empires get created for a galaxy.
ranma100 14 Sep, 2022 @ 7:59am 
Does this need to be in a new game or can I drop it in an existing save?
Generic Feline 2 Jun, 2022 @ 7:30am 
Makes sense, I kind of wish we could mod the game just a little bit more without triggering the checksum and preventing achievements, at least mods that are fair and do not add actual advantages. Namelists, species or even enabling things that already come in the Vanilla game come to mind.