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I'll update it when I try out Stellaris again, once I hear the growing pains from the big changes in 4.0.* have passed.
Definitely don't try to run it with 4.0 before - you'll likely break your save or at least the event chain.
This mod only allows the Nomads to spawn, which the activated Megacorp normally DLC prevents (in favor of the Caravaneers and their EA lootboxes). No idea if Paradox changed anything about the Nomads, do as you think is best.
Has that been fixed, or is it something I ought to worry about before deciding whether to enable this mod or not?