Arma 3
486 ratings
AI avoids prone
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
1.144 KB
1 Mar, 2020 @ 12:10pm
13 Apr, 2021 @ 4:06am
5 Change Notes ( view )

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AI avoids prone

In 1 collection by Dj_Rolnik
Team Chromosom
47 items
Description
Just a simple config created with the help of BI Forums members preventing the AI hitting the dirt when encountering hostile forces or reacting to events - the prone position is literally disabled for their automatic use - they will either crouch or do something else, but should not go prone by themselves.

You can obviously still order them to go prone via the Zeus interface or other commands.
140 Comments
Leonardingus IV 7 Jun @ 7:07pm 
this works fine as of 6/7/25
Dj_Rolnik  [author] 14 May @ 12:32pm 
I have just yesterday checked and the mod still works. If you're using any other behavior altering mods - do not expect it to function properly.
NapalmSoul 13 Apr @ 12:09am 
I wonder if there's a conflict or something with some other mod as I haven't noticed any changes in stance behaviour after loading in this mod, both early and late in the modlist
Quarter 11 Apr @ 11:58am 
Literally just doesn't work
Merl0lGladiu5 3 Mar @ 1:13pm 
@_D3lete_
Does it work with Antistasis ? did you try it yet? planning on using it for antistasis too
BadAssHedgehog 8 Feb @ 3:50pm 
Hi, is there any way to get the config form this mod? I am new to modding and have tried everything to stop the AI from going prone, but it seems like the more I do, the more they go prone. I would like to use yours as a base to adjust and also for AI cover, tactics such as dropping smoke when being shot at, spreading out, flanking, and finding immediate cover while crouched.
KCToperator 2 Jan @ 8:39am 
`the mod doesnt work for me anymore?
Dabbsteff 31 Dec, 2024 @ 8:23am 
Does it work in anastasi maps and ACE3?
Dj_Rolnik  [author] 31 Oct, 2024 @ 10:52am 
Sorry Komodo, but I am no longer working on this mod so no updates are planned :(
Komodo 31 Oct, 2024 @ 10:15am 
hi rolnik

can you add an option in the CBA on which side does this effect, like if I only want it to alter the BLUFOR and not OPFOR for example, or everyone except player's group, that would be awesome

ty