XCOM 2
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[WOTC] MGR Jetstream Sam Squadmate (FINAL)
   
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19.195 MB
2. mar. 2020 kl. 16:21
15. maj 2024 kl. 12:52
37 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
[WOTC] MGR Jetstream Sam Squadmate (FINAL)

I 2 samlinger af Max
[X2 WOTC] Max's Cosmetic Collection
130 genstande
[X2 WOTC] The MGR Collection
12 genstande
Beskrivelse
Samuel Rodrigues joins the ranks of XCOM to finally have a cause worth fighting for, using his family heirloom Murasama blade enhanced with high-frequency tech to cut down anything that stands between him and the liberation of Earth. Show him a good time.

The Murasama functions as a copy of the default sword, being equippable by anyone who can use a sword, using the same stats as it, and being upgraded with the usual sword tier upgrades.
It comes with it's own FX - it's a blade augmented with high-frequency tech, and you can see the visible electric charge it has coursing through it. It also has custom FX when swung, you can see a small preview of this in the last screenshot.

The hair and visors come with XCOM head fitting versions. I didn't do a lot of testing with Sam's body, but i THINK it should work mostly fine with the XCOM heads without much clipping.


INCLUDED SETS:
  • Jetstream Sam (M, Head, Hair, Face Props, Torso, Torso Gear, Arms, Legs)

FEATURES:
  • Fully animated face.
  • Bang and ponytail physics.
  • The Murasama as a usable weapon.
  • Various sheath and pouch options.
  • Open/closed visor variants.
  • Parts that work with the XCOM heads.
  • UFOPedia archive entry.

PART TOTAL (NOT COUNTING XCOM VERSIONS):
  • Heads: 1 (Race 0/Caucasian)
  • Hair: 1
  • Face Props: 2
  • Torso: 1
  • Torso Gear: 5
  • Arms: 1
  • Legs: 1

REQUIREMENTS / SUGGESTIONS:

KNOWN ISSUES:
  • N/A.

CHANGELOG:
VERSION FINAL (3/22/2022)
  • Now we're having fun! (barring any small tweaks i make to him this is the final major update, check the change notes section for the full update history)

CREDITS:
  • Ninja Nub - Creator of the Garry's Mod item which i've used to extract the assets from and can be found here.

  • Mr. Graves - Wrote Sam's UFOPedia entry.

  • Kojima Productions & Platinum Games - Creators of Metal Gear Rising and every asset used in this pack.

All copyrighted content belongs to their respective author(s) / owner(s), all rights are reserved for them.
51 kommentarer
Kokorocodon 11. jan. 2024 kl. 11:49 
average brazilian ninja
Adam_Kogane 20. dec. 2023 kl. 18:46 
I'm having an issue finding the torso when creating sam, I can't seem to find it in any of the categories, and it's not hidden in the female section either, how should I fix this?
Max  [ophavsmand] 5. sep. 2023 kl. 8:32 
I was gonna say that you could probably just change the workshop ID inside the PublishedFileid file inside your mod project to whatever the old mod was using, but it seems like you got it.
Thorke 5. sep. 2023 kl. 8:28 
ooo I got it :D I changed the id manually from the alternative, I clicked on the new version this time, and now it has changed... great max, thank you very much ;D
In 14 days you will receive 800 steam points :D
Thorke 5. sep. 2023 kl. 8:12 
new new I'm not :D about 6 years ago I uploaded mods although only voices and paintings... and I managed to update it once... brr I think I screwed up and a new id was generated with the alternative and now Modbuddy does not recognize the id previous TT
Max  [ophavsmand] 5. sep. 2023 kl. 7:38 
I compiled the mod project in Modbuddy and updated it with the alternate mod uploader, what do you mean? You don't need to make a new version of a mod project to update an existing one, like you're suggesting. You don't even need the alternate uploader either, Modbuddy lets you update existing mods fine, as long as you're running it as admin and you ignore any "status invalid" non-errors it throws sometimes.

I guess if you're that confused you could also consult the XCOM Modding Wiki's article on updating mods. In fact, if you're this new, you should probably read a few of those articles so you avoid stepping on the obvious rakes that comes with learning XCOM 2 modding.
Thorke 5. sep. 2023 kl. 7:22 
Greetings, I have a question, I asked it on the forum but they did not find the solution...
How did you manage to update the mod, without having to create it new?
I have the workshop uploader, but it doesn't do what I'm looking for... and the other day you updated the internal file here... how?
Thorke 12. aug. 2023 kl. 8:27 
Sorry, I already saw it... it's all in one, the mod has already been completely repaired... thanks for your work and patience
Thorke 12. aug. 2023 kl. 6:30 
Great that at this time you still care about this mod..
So to fix it, it would be to change:
- ARC_Sam_Torso for ARC_Sam_Body
and the rest? Missing arms and legs.. or do I wait for your arrangement?
legodude17 11. aug. 2023 kl. 14:14 
Glad it'll be fixed!