Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
BTW I am using a few of your excellent mods already.
Rgds
It was a rather simple change to make the Combat Protocol name exposed to the config, so now you should be able to adjust the config for a 'correct' LWotC setup using the new LW perk name.
~ Hope this helps you in your LWotC run :)
You can turn off the required ability override in the config, set bTARGET_PROTOCOL_REQUIRES_COMBATPROTOCOL to false... this should let you use it in LWOTC
Although now LWotC is on the workshop I could update this mod a little and expose the CombatProtocol name to config so users could adjust correctly... I'll add it to my list of things to do :)
As far as I know, Mod Jam does not modify Gremlins, except for the "Scouting Protocol".
LWOTC seems to modify the values of Combat Protocol (the ability seems to be "CombatProtocol_Robotic" and I assume it is the standard one).
My question, as you can guess, is whether the Target Protocol is compatible with LWOTC and Mod Jam ? I don't see why it should not be, as it is a modification of an existing ability and not a new one, but it is logical to ask the pros.... :)
At the very best it shouldn't 'break' the game with both mods active. Sorry I couldn't be more helpful .. hope you enjoy it and thanks for using :)