RimWorld

RimWorld

3,708 ratings
Utility Columns
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
14.492 MB
3 Mar, 2020 @ 11:11pm
30 Jun @ 5:01am
118 Change Notes ( view )

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Utility Columns

Description
To improve your halls and rooms!
Adds several types of utility column.
All columns hold up the roof, beware of possible roof collapse when moving.

Orbital Trade Column
Acts like an Orbital Trade Beacon, and lights the area, perfect for warehouses.

Sun Column
Acts like a big sun lamp, and keeps the room temperature, perfect for greenhouses.

Frozen Column
Acts like a big cooler, and keeps the room temperature, perfect for fridges.

Sacred Column
An ornamented burial column for the honoured dead.
Designed to keep a dead person for many years.

Light Column
A simple mobile column, just lights the area.

Crystal Light Column
A simple mobile column, more beautiful and luxurious than light column.

Cluster Column
An advanced column for base defence.
Upon detecting an enemy in any direction, it will detonate a highly explosive cluster charge into the same direction.

Flame Column
An advanced column for base defence.
Upon detecting an enemy in any direction, it will detonate an incendiary bomb charge into the same direction.

Pulse Column
An advanced column for base defence.
Upon detecting an enemy in any direction, it will emits a strong pulse and flash into the same direction.

Deadlife Column
An anomaly column for base defence.
Upon detecting an enemy in any direction, it will raise nearby human and animal corpses as Shamblers.

Archo Column
An ancient archotech platform, repurposed as a column.
Consumes plasteel to repairs all equipable items in nearby stockpile area.

Supports Royalty Column Room Requirements!

Acquired by Research
- Utility Columns
- Defence Columns


Recommended mods
- Better Explosions


Credits
- Russian Translation by NatsuZirok
- Japanese Translation by Niaeashes
- Ukrainian Translation by Garikuhar


GitHub[github.com]
831 Comments
Cenobia Kittykins 4 hours ago 
I'm having an issue where the column research is not being done and I can't force the pawn to do it either. Here's the logs. [gist.github.com]
MrGowdy 11 Jul @ 12:41pm 
Why "can't use this" for throne room requirements? The trade column alone is amazing. The others are also great.

Hope the add throne room functionality in the future but that has nothing to do with making this unusable...
WDLKD 11 Jul @ 7:35am 
Yeah, I can't use this unless they satisfy throne room requirements.
Wrath 5 Jul @ 1:16am 
Hi Neph/Viceroy. First off, Thank you for the great mod! Quick question, would it be possible for these columns to be considered for throme room requirements? Thank you!
S 2 Jul @ 4:27pm 
Nvm it's something to do with all my mods conflicting.
S 2 Jul @ 10:03am 
I'm getting an issue where the lights are functional, but the model is as if they have no power. They are turned off, but still function as ON. I guess something is conflicting with my other mods, just wanted to ask if anyone's getting the same issue.
Deggial 2 Jul @ 3:20am 
Thank you for updating the mod!

There are no errors, just a little confusion on my part.
How is the 'Cluster Column' supposed to work?
Ranged-weapon enemies never enter the column's range, instead sniping it from afar.
Is the column only supposed to target melee enemies?
Wouldn't those Flame Columns be better suited to this task?

I've never built them before, only those other useful variants.
(Now I've had to, as VE hasn't added the module for heavy-duty bridges yet, so I can't close the river tiles. I had hoped that the Cluster Column would provide some protection. But no such luck!)
Obliza 1 Jul @ 11:53pm 
This is such a sick idea, +1
Sarus 28 Jun @ 11:01pm 
Could there be a heating variant of the Frozen Column? (that can adjust temperatures)
Quilava 28 Jun @ 10:32pm 
The goat mod is back, now i can light my room and keep it chill at the same time :cta_emo7: