RimWorld
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[Remade+Updated] Stockpile Stack Limit
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Mod, 1.0, 1.1
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8.853 MB
6 mrt 2020 om 15:36
10 mrt 2020 om 17:11
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[Remade+Updated] Stockpile Stack Limit

Omschrijving
This is the second iteration of the original mod by ilyaki, modified for better functionality by Darkside, and now updated for 1.1 by myself.

Majority of the credit can go to those two individuals, I just corrected dependencies, and made the necessary .NET updates.

This hasn't been extensively tested however, it ran with no hiccups in my modded 1.1 so I don't foresee too many issues occurring. The only caveat to that is while this will work along side LWM's DeepStorage you should not set stockpile limits for the buildings from that mod.

Additionally, I have not, and will not, test this for 1.0. In theory it should still work but if it doesn't please just use the 1.0 version that is linked below.

The below links point to Darkside's modified version, and the original version of the mod to provide credit where it's due.

Darkside's
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1852323982

Original
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1651076103
Populaire discussies Alles weergeven (2)
2
11 mei 2020 om 2:36
bug report
9bananas
1
9 mrt 2020 om 12:46
Is there a non-steam download?
ヒロ - Hiro-Tommy
63 opmerkingen
XaN 24 jul 2021 om 14:38 
@mxdanger thank you!
mxdanger 21 jul 2021 om 18:31 
@XaN use Stockpile Stack Limit (Continued) instead
XaN 21 jul 2021 om 17:07 
1.3 update?:)
Mlie 1 nov 2020 om 13:15 
Cozar 14 okt 2020 om 9:02 
Would you consider a total stockpile limit? So, for example, if I have a 2-cell medicine stockpile with a stack limit of 5, pawns would store 2 different types of medicine (e.g. herbal + regular or regular + glitterworld) but would never store 2 stacks of the same type.
platinumhawkzz 30 sep 2020 om 7:25 
Agreed, but I think it is up to satisfiedstorage to take into account the reduced stack capacity of this mod. I'll ask on their page
Sir_Wun 26 sep 2020 om 7:23 
Would it be possible to combine this mod with "SatisfiedStorage" from Ryder?

They are not compatible but both functions are very useful!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2003354028
lilwhitemouse 28 aug 2020 om 15:01 
From this author:

Hey, if you'd like to try and make Deep Storage compatible with this mod the source code is up on Darkside's workshop page that this originates from.

https://github.com/waingt/StockpileStackLimitRemade

I never bothered forking the code to try and track down our incompatibility, but if you want to fork the project and put in more compatibility, it's an MIT license!
mxdanger 28 aug 2020 om 13:53 
Does this mod have a GitHub repository? Would make keeping the mod up to date very easy as people could make their own commits to update things along with adding stuff that should be required like dependency and load order metadata.
ELLIOTTCABLE on Discord 24 aug 2020 om 10:49 
Hey - it'd be great if you could include the "load after Pick Up and Haul" restriction to the mod's metadata, so the game's mod-autosort feature could work properly! (Also, it'd help those of us using Fluffy's Mod Manager to manage mod-lists, haha. <3)